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I Know All  I See All (Archenemy "Schemes")

I Know All, I See All

Archenemy "Schemes" — Common

Ongoing Scheme

I Know All, I See All is legal in the following formats:

I Know All  I See All (Archenemy "Schemes")
Price: PaperMTGO

TCGPlayer avg. price:

$0.84

$0.48 $0.84 $0.89
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Rating:

8.03/10

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Cards like I Know All, I See All in Standard format:

Glorious End

Glorious End

Instant

End the turn. (Exile all spells and abilities on the stack, including this card. The player whose turn it is discards down to his or her maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

At the beginning of your next end step, you lose the game.

9 /10
$1.79
Eerie Interlude

Eerie Interlude

Instant

Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

7.7 /10
$0.61
Long Road Home

Long Road Home

Instant

Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.

3.1 /10
$0.17
Reduce    Rubble
//

Reduce // Rubble

Instant // Sorcery

Counter target spell unless its controller pays .

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Up to three target lands don't untap during their controller's next untap step.

4.2 /10
$0.13
Chilling Grasp

Chilling Grasp

Instant

Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

4.4 /10
$0.20
Rags    Riches
//

Rags // Riches

Sorcery // Sorcery

All creatures get -2/-2 until end of turn.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each opponent chooses a creature he or she controls. You gain control of those creatures.

5.5 /10
$0.20
Commit    Memory
//

Commit // Memory

Instant // Sorcery

Put target spell or nonland permanent into its owner's library second from the top.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards.

8.4 /10
$2.76
Providence

Providence

Sorcery

You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, your life total becomes 26.

Your life total becomes 26.

6 /10
$0.31
Grapple with the Past

Grapple with the Past

Instant

Put the top three cards of your library into your graveyard, then you may return a creature or land card from your graveyard to your hand.

2.9 /10
$0.17
Corpse Churn

Corpse Churn

Instant

Put the top three cards of your library into your graveyard, then you may return a creature card from your graveyard to your hand.

0.1 /10
$0.14
Rush of Ice

Rush of Ice

Sorcery

Tap target creature. It doesn't untap during its controller's next untap step.

Awaken 3 (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

0.5 /10
$0.15
Invasive Surgery

Invasive Surgery

Instant

Counter target sorcery spell.

Delirium If there are four or more card types among cards in your graveyard, search the graveyard, hand, and library of that spell's controller for any number of cards with the same name as that spell, exile those cards, then that player shuffles his or her library.

5.4 /10
$0.21
Dramatic Reversal

Dramatic Reversal

Instant

Untap all nonland permanents you control.

1.4 /10
$0.14
Traverse the Ulvenwald

Traverse the Ulvenwald

Sorcery

Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

Delirium If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle your library.

9.3 /10
$5.00
Scour the Laboratory

Scour the Laboratory

Instant

Delirium Scour the Laboratory costs less to cast if there are four or more card types among cards in your graveyard.

Draw three cards.

3.8 /10
$0.17
Dusk    Dawn
//

Dusk // Dawn

Sorcery // Sorcery

Destroy all creatures with power 3 or greater.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Return all creature cards with power 2 or less from your graveyard to your hand.

8.1 /10
$0.67
Collective Defiance

Collective Defiance

Sorcery

Escalate (Pay this cost for each mode chosen beyond the first.)

Choose one or more

Target player discards all the cards in his or her hand, then draws that many cards.

Collective Defiance deals 4 damage to target creature.

Collective Defiance deals 3 damage to target opponent.

8.4 /10
$1.15
Pieces of the Puzzle

Pieces of the Puzzle

Sorcery

Reveal the top five cards of your library. Put up to two instant and/or sorcery cards from among them into your hand and the rest into your graveyard.

0.3 /10
$0.15
Mouth    Feed
//

Mouth // Feed

Sorcery // Sorcery

Create a 3/3 green Hippo creature token.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Draw a card for each creature you control with power 3 or greater.

5.6 /10
$0.24
Might Beyond Reason

Might Beyond Reason

Instant

Put two +1/+1 counters on target creature.

Delirium Put three +1/+1 counters on that creature instead if there are four or more card types among cards in your graveyard.

0.4 /10
$0.15

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