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Know Naught but Fire (Archenemy "Schemes")

Know Naught but Fire

Archenemy "Schemes" — Common

Scheme

Know Naught but Fire is legal in the following formats:

Tiny Leaders Commander

Know Naught but Fire (Archenemy "Schemes")
Price: PaperMTGO

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$3.11

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7.15/10

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Cards like Know Naught but Fire in Standard format:

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Stensia Banquet deals damage to target opponent equal to the number of Vampires you control.

Draw a card.

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Fateful Showdown deals damage to target creature or player equal to the number of cards in your hand. Discard all the cards in your hand, then draw that many cards.

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Madcap Experiment

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Reveal cards from the top of your library until you reveal an artifact card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Madcap Experiment deals damage to you equal to the number of cards revealed this way.

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Volcanic Vision

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Return target instant or sorcery card from your graveyard to your hand. Volcanic Vision deals damage equal to that card's converted mana cost to each creature your opponents control. Exile Volcanic Vision.

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Radiant Flames

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Galvanic Bombardment

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Galvanic Bombardment deals X damage to target creature, where X is 2 plus the number of cards named Galvanic Bombardment in your graveyard.

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Atarka s Command

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Your opponents can't gain life this turn.

Atarka's Command deals 3 damage to each opponent.

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Creatures you control get +1/+1 and gain reach until end of turn.

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Nature s Way

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Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.

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Nissa s Judgment

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Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

Choose up to one target creature an opponent controls. Each creature you control with a +1/+1 counter on it deals damage equal to its power to that creature.

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Welding Sparks

Welding Sparks

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Welding Sparks deals X damage to target creature, where X is 3 plus the number of artifacts you control.

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Pick the Brain

Pick the Brain

Sorcery

Target opponent reveals his or her hand. You choose a nonland card from it and exile that card.

Delirium If there are four or more card types among cards in your graveyard, search that player's graveyard, hand, and library for any number of cards with the same name as the exiled card, exile those cards, then that player shuffles his or her library.

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Chandra s Ignition

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Target creature you control deals damage equal to its power to each other creature and each opponent.

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Savage Alliance

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Escalate (Pay this cost for each mode chosen beyond the first.)

Choose one or more

Creatures target player controls gain trample until end of turn.

Savage Alliance deals 2 damage to target creature.

Savage Alliance deals 1 damage to each creature target opponent controls.

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Nahiri s Wrath

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As an additional cost to cast Nahiri's Wrath, discard X cards.

Nahiri's Wrath deals damage equal to the total converted mana cost of the discarded cards to each of up to X target creatures and/or planeswalkers.

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Boiling Earth

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Boiling Earth deals 1 damage to each creature your opponents control.

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Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.

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Stonefury deals damage to target creature equal to the number of lands you control.

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Escalate (Pay this cost for each mode chosen beyond the first.)

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Target player discards all the cards in his or her hand, then draws that many cards.

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Collective Defiance deals 3 damage to target opponent.

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