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May Civilization Collapse (Archenemy "Schemes")

May Civilization Collapse

Archenemy "Schemes" — Common

Scheme

May Civilization Collapse is legal in the following formats:

May Civilization Collapse (Archenemy "Schemes")
Price: PaperMTGO

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8.97/10

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Cards like May Civilization Collapse in Standard format:

Slaughter the Strong

Slaughter the Strong

Sorcery

Each player chooses any number of creatures he or she controls with total power 4 or less, then sacrifices all other creatures he or she controls.

7.1 /10
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Torment of Venom

Torment of Venom

Instant

Put three -1/-1 counters on target creature. Its controller loses 3 life unless he or she sacrifices another nonland permanent or discards a card.

6.9 /10
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Torment of Hailfire

Torment of Hailfire

Sorcery

Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card.

8.8 /10
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Winds of Rebuke

Winds of Rebuke

Instant

Return target nonland permanent to its owner's hand. Each player puts the top two cards of his or her library into his or her graveyard.

0.4 /10
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Imaginary Threats

Imaginary Threats

Instant

Creatures target opponent controls attack this turn if able. During that player's next untap step, creatures he or she controls don't untap.

Cycling (, Discard this card: Draw a card.)

6.7 /10
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Lost Legacy

Lost Legacy

Sorcery

Choose a nonartifact, nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles his or her library, then draws a card for each card exiled from hand this way.

8 /10
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Struggle    Survive
//

Struggle // Survive

Instant // Sorcery

Struggle deals damage to target creature equal to the number of lands you control.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each player shuffles his or her graveyard into his or her library.

4.8 /10
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Indomitable Creativity

Indomitable Creativity

Sorcery

Destroy X target artifacts and/or creatures. For each permanent destroyed this way, its controller reveals cards from the top of his or her library until an artifact or creature card is revealed and exiles that card. Those players put the exiled cards onto the battlefield, then shuffle their libraries.

8.3 /10
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Cut    Ribbons
//

Cut // Ribbons

Sorcery // Sorcery

Cut deals 4 damage to target creature.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each opponent loses X life.

8.9 /10
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Lay Bare the Heart

Lay Bare the Heart

Sorcery

Target opponent reveals his or her hand. You choose a nonlegendary, nonland card from it. That player discards that card.

5.8 /10
$0.29
Mutiny

Mutiny

Sorcery

Target creature an opponent controls deals damage equal to its power to another target creature that player controls.

6.2 /10
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Duress

Duress

Sorcery

Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.

4.3 /10
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Appeal    Authority
//

Appeal // Authority

Sorcery // Sorcery

Until end of turn, target creature gains trample and gets +X/+X, where X is the number of creatures you control.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Tap up to two target creatures your opponents control. Creatures you control gain vigilance until end of turn.

3.2 /10
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Commit    Memory
//

Commit // Memory

Instant // Sorcery

Put target spell or nonland permanent into its owner's library second from the top.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards.

8.4 /10
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Consign    Oblivion
//

Consign // Oblivion

Instant // Sorcery

Return target nonland permanent to its owner's hand.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target opponent discards two cards.

5.4 /10
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Savage Stomp

Savage Stomp

Sorcery

Savage Stomp costs less to cast if it targets a Dinosaur you control.

Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)

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Enter the Unknown

Enter the Unknown

Sorcery

Target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)

You may play an additional land this turn.

8.7 /10
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Dispossess

Dispossess

Sorcery

Choose an artifact card name. Search target opponent's graveyard, hand, and library for any number of cards with the chosen name and exile them. Then that player shuffles his or her library.

6.6 /10
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Dark Intimations

Dark Intimations

Sorcery

Each opponent sacrifices a creature or planeswalker, then discards a card. You return a creature or planeswalker card from your graveyard to your hand, then draw a card.

When you cast a Bolas planeswalker spell, exile Dark Intimations from your graveyard. That planeswalker enters the battlefield with an additional loyalty counter on it.

7.7 /10
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Doomfall

Doomfall

Sorcery

Choose one

Target opponent exiles a creature he or she controls.

Target opponent reveals his or her hand. You choose a nonland card from it. Exile that card.

7.8 /10
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