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Nature Demands an Offering (Archenemy "Schemes")

Nature Demands an Offering

Archenemy "Schemes" — Common

Scheme

Nature Demands an Offering is legal in the following formats:

Nature Demands an Offering (Archenemy "Schemes")
Price: PaperMTGO

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$0.49

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Rating:

7.43/10

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Cards like Nature Demands an Offering in Standard format:

Expel from Orazca

Expel from Orazca

Instant

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Return target nonland permanent to its owner's hand. If you have the city's blessing, you may put that permanent on top of its owner's library instead.

6.4 /10
$0.17
Indomitable Creativity

Indomitable Creativity

Sorcery

Destroy X target artifacts and/or creatures. For each permanent destroyed this way, its controller reveals cards from the top of his or her library until an artifact or creature card is revealed and exiles that card. Those players put the exiled cards onto the battlefield, then shuffle their libraries.

8.3 /10
$0.79
Commit    Memory
//

Commit // Memory

Instant // Sorcery

Put target spell or nonland permanent into its owner's library second from the top.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards.

8.4 /10
$0.49
Run Aground

Run Aground

Instant

Put target artifact or creature on top of its owner's library.

5 /10
$0.14
Dispossess

Dispossess

Sorcery

Choose an artifact card name. Search target opponent's graveyard, hand, and library for any number of cards with the chosen name and exile them. Then that player shuffles his or her library.

6.6 /10
$0.40
Winds of Rebuke

Winds of Rebuke

Instant

Return target nonland permanent to its owner's hand. Each player puts the top two cards of his or her library into his or her graveyard.

0.4 /10
$0.14
Lost Legacy

Lost Legacy

Sorcery

Choose a nonartifact, nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles his or her library, then draws a card for each card exiled from hand this way.

8 /10
$0.71
Enter the Unknown

Enter the Unknown

Sorcery

Target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)

You may play an additional land this turn.

8.7 /10
$0.25
Settle the Wreckage

Settle the Wreckage

Instant

Exile all attacking creatures target player controls. That player may search his or her library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle his or her library.

5.2 /10
$6.08
Paradoxical Outcome

Paradoxical Outcome

Instant

Return any number of target nonland, nontoken permanents you control to their owners' hands. Draw a card for each card returned to your hand this way.

7.7 /10
$0.43
Struggle    Survive
//

Struggle // Survive

Instant // Sorcery

Struggle deals damage to target creature equal to the number of lands you control.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each player shuffles his or her graveyard into his or her library.

4.8 /10
$0.23
Grasping Current

Grasping Current

Sorcery

Return up to two target creatures to their owner's hand.

Search your library and/or graveyard for a card named Jace, Ingenious Mind-Mage, reveal it, and put it into your hand. If you searched your library this way, shuffle it.

5 /10
$0.31
Siren s Ruse

Siren's Ruse

Instant

Exile target creature you control, then return that card to the battlefield under its owner's control. If a Pirate was exiled this way, draw a card.

5 /10
--
Dubious Challenge

Dubious Challenge

Sorcery

Look at the top ten cards of your library, exile up to two creature cards from among them, then shuffle your library. Target opponent may choose one of the exiled cards and put it onto the battlefield under his or her control. Put the rest onto the battlefield under your control.

5.8 /10
$0.31
Consign    Oblivion
//

Consign // Oblivion

Instant // Sorcery

Return target nonland permanent to its owner's hand.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target opponent discards two cards.

5.4 /10
$0.23
Approach of the Second Sun

Approach of the Second Sun

Sorcery

If Approach of the Second Sun was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.

7.9 /10
$1.23
Natural Obsolescence

Natural Obsolescence

Instant

Put target artifact on the bottom of its owner's library.

0 /10
$0.12
Savage Stomp

Savage Stomp

Sorcery

Savage Stomp costs less to cast if it targets a Dinosaur you control.

Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)

5 /10
$0.22
Perilous Voyage

Perilous Voyage

Instant

Return target nonland permanent you don't control to its owner's hand. If its converted mana cost was 2 or less, scry 2.

5 /10
$0.21
Hunt the Weak

Hunt the Weak

Sorcery

Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)

0.8 /10
$0.10

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