Advanced card search Random card
Tooth  Claw  and Tail (Archenemy "Schemes")

Tooth, Claw, and Tail

Archenemy "Schemes" — Common

Scheme

When you set this scheme in motion, destroy up to three target nonland permanents.

"Silence your wailing. This is but a taste of the destruction my pets have in store."

Tooth  Claw  and Tail (Archenemy "Schemes")
Price: PaperMTGO

TCGPlayer avg. price:

$8.98

$8.00 $8.98 $11
Low Mid High
Buy now! ▶

Loading price data

Loading

Rating:

9.54/10

Rate This:

Cards similar to Tooth, Claw, and Tail:

Behold the Power of Destruction

Behold the Power of Destruction

Scheme

When you set this scheme in motion, destroy all nonland permanents target opponent controls.

9.6 /10
$9.25
All Shall Smolder in My Wake

All Shall Smolder in My Wake

Scheme

When you set this scheme in motion, destroy up to one target artifact, up to one target enchantment, and up to one target nonbasic land.

7.5 /10
$0.50
My Crushing Masterstroke

My Crushing Masterstroke

Scheme

When you set this scheme in motion, gain control of all nonland permanents your opponents control until end of turn. Untap those permanents. They gain haste until end of turn. Each of them attacks its owner this turn if able.

9.6 /10
$9.63
Every Last Vestige Shall Rot

Every Last Vestige Shall Rot

Scheme

When you set this scheme in motion, you may pay . If you do, put each nonland permanent target player controls with converted mana cost X or less on the bottom of its owner's library.

7.5 /10
$0.53
Nature Demands an Offering

Nature Demands an Offering

Scheme

When you set this scheme in motion, target opponent chooses a creature you don't control and puts it on top of its owner's library, then repeats this process for an artifact, an enchantment, and a land. Then the owner of each permanent chosen this way shuffles his or her library.

7.4 /10
$0.49
The Fate of the Flammable

The Fate of the Flammable

Scheme

When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, this scheme deals 6 damage to him or her. If the player chooses others, this scheme deals 3 damage to each of your other opponents.

8.7 /10
$1.99
Ignite the Cloneforge

Ignite the Cloneforge!

Scheme

When you set this scheme in motion, create a token that's a copy of target permanent an opponent controls.

7.5 /10
$0.52
Surrender Your Thoughts

Surrender Your Thoughts

Scheme

When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, he or she discards four cards. If the player chooses others, each of your other opponents discards two cards.

9.2 /10
$3.82
Choose Your Champion

Choose Your Champion

Scheme

When you set this scheme in motion, target opponent chooses a player. Until your next turn, only you and the chosen player can cast spells and attack with creatures.

7.4 /10
$0.49
Every Hope Shall Vanish

Every Hope Shall Vanish

Scheme

When you set this scheme in motion, each opponent reveals his or her hand. Choose a nonland card from each of those hands. Those players discard those cards.

7.6 /10
$0.56
Which of You Burns Brightest

Which of You Burns Brightest?

Scheme

When you set this scheme in motion, you may pay . If you do, this scheme deals X damage to target opponent and each creature he or she controls.

8 /10
$0.80
Feed the Machine

Feed the Machine

Scheme

When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, he or she sacrifices two creatures. If the player chooses others, each of your other opponents sacrifices a creature.

7.6 /10
$0.59
Your Will Is Not Your Own

Your Will Is Not Your Own

Scheme

When you set this scheme in motion, gain control of target creature an opponent controls until end of turn. Untap that creature. It gets +3/+3 and gains trample and haste until end of turn.

7.5 /10
$0.52
Into the Earthen Maw

Into the Earthen Maw

Scheme

When you set this scheme in motion, exile up to one target creature with flying, up to one target creature without flying, and all cards from up to one target opponent's graveyard.

9.1 /10
$3.45
My Wish Is Your Command

My Wish Is Your Command

Scheme

When you set this scheme in motion, each opponent reveals his or her hand. You may choose a noncreature, nonland card revealed this way and cast it without paying its mana cost.

8 /10
$0.83
The Dead Shall Serve

The Dead Shall Serve

Scheme

When you set this scheme in motion, for each opponent, put up to one target creature card from that player's graveyard onto the battlefield under your control. Each of those creatures attacks its owner each combat if able.

8 /10
$0.81
Your Fate Is Thrice Sealed

Your Fate Is Thrice Sealed

Scheme

When you set this scheme in motion, reveal the top three cards of your library. Put all land cards revealed this way onto the battlefield and the rest into your hand.

7.2 /10
$0.44
May Civilization Collapse

May Civilization Collapse

Scheme

When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, he or she sacrifices two lands. If the player chooses others, each of your other opponents sacrifices a land.

9 /10
$2.82
My Genius Knows No Bounds

My Genius Knows No Bounds

Scheme

When you set this scheme in motion, you may pay . If you do, you gain X life and draw X cards.

9.1 /10
$3.29
Only Blood Ends Your Nightmares

Only Blood Ends Your Nightmares

Scheme

When you set this scheme in motion, each opponent sacrifices a creature. Then each opponent who didn't sacrifice a creature discards two cards.

7.8 /10
$0.67

© 2017 MTG Assist • DisclaimerTerms of Use / Privacy PolicyContact MTG AssistLogin

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities. Articles and comments are user-submitted and do not represent official endorsements of this site.

MTGAssist.com is not affiliated with the mobile app "MTG Assist" or Kiiwi Up.