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Batwing Brume (Archenemy)

Batwing Brume

Archenemy — Uncommon

Instant

Batwing Brume is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Modern Duel Commander
Commander

Batwing Brume (Archenemy)
Price: PaperMTGO

TCGPlayer avg. price:

$1.68

$0.86 $1.68 $2.83
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Rating:

8.65/10

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Cards like Batwing Brume in Standard format:

Commencement of Festivities

Commencement of Festivities

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Prevent all combat damage that would be dealt to players this turn.

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Haze of Pollen

Haze of Pollen

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Prevent all combat damage that would be dealt this turn.

Cycling (, Discard this card: Draw a card.)

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Prepare    Fight
//

Prepare // Fight

Instant // Sorcery

Untap target creature. It gets +2/+2 and gains lifelink until end of turn.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature you control fights target creature an opponent controls.

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Destined    Lead
//

Destined // Lead

Instant // Sorcery

Target creature gets +1/+0 and gains indestructible until end of turn.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

All creatures able to block target creature this turn do so.

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Rush of Vitality

Rush of Vitality

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Target creature gets +1/+0 and gains lifelink and indestructible until end of turn. (Damage dealt by that creature also causes its controller to gain that much life, and it can't be destroyed by damage or effects that say "destroy.")

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Costly Plunder

Costly Plunder

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As an additional cost to cast Costly Plunder, sacrifice an artifact or creature.

Draw two cards.

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Impeccable Timing

Impeccable Timing

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Impeccable Timing deals 3 damage to target attacking or blocking creature.

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Fling

Fling

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As an additional cost to cast Fling, sacrifice a creature.

Fling deals damage equal to the sacrificed creature's power to target creature or player.

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Leave    Chance
//

Leave // Chance

Instant // Sorcery

Return any number of target permanents you own to your hand.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Discard any number of cards, then draw that many cards.

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Pride of Conquerors

Pride of Conquerors

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Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Creatures you control get +1/+1 until end of turn. If you have the city's blessing, those creatures get +2/+2 until end of turn instead.

6 /10
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Moment of Craving

Moment of Craving

Instant

Target creature gets -2/-2 until end of turn. You gain 2 life.

6.2 /10
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Consign    Oblivion
//

Consign // Oblivion

Instant // Sorcery

Return target nonland permanent to its owner's hand.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target opponent discards two cards.

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Failure    Comply
//

Failure // Comply

Instant // Sorcery

Return target spell to its owner's hand.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Choose a card name. Until your next turn, your opponents can't cast spells with the chosen name.

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Without Weakness

Without Weakness

Instant

Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)

Cycling (, Discard this card: Draw a card.)

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Sanguine Sacrament

Sanguine Sacrament

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You gain twice X life. Put Sanguine Sacrament on the bottom of its owner's library.

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Pressure Point

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Tap target creature.

Draw a card.

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Act of Heroism

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Untap target creature. It gets +2/+2 until end of turn and can block an additional creature this turn.

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Djeru s Renunciation

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Tap up to two target creatures.

Cycling (, Discard this card: Draw a card.)

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--
Shadow of the Grave

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Return to your hand all cards in your graveyard that you cycled or discarded this turn.

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Target creature gets +2/+2 and gains flying until end of turn.

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