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Kamahl  Fist of Krosa (Archenemy)

Kamahl, Fist of Krosa

Archenemy — rare

Legendary Creature — Human Druid

Sets Kamahl, Fist of Krosa has been printed in:

Kamahl  Fist of Krosa (Archenemy)

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Cards like Kamahl, Fist of Krosa in Archenemy:

Molimo MaroSorcerer

Molimo, Maro-Sorcerer

Legendary Creature — Elemental (0/0)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.

7.1 /10
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Verdeloth the Ancient

Verdeloth the Ancient

Legendary Creature — Treefolk (4/7)

Kicker (You may pay an additional as you cast this spell.)
Saproling creatures and other Treefolk creatures get +1/+1.
When Verdeloth the Ancient enters the battlefield, if it was kicked, create X 1/1 green Saproling creature tokens.

7.6 /10
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Krosan Tusker

Krosan Tusker

Creature — Boar Beast (6/5)

Cycling (, Discard this card: Draw a card.)
When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)

7.1 /10
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Selesnya Guildmage

Selesnya Guildmage

Creature — Elf Wizard (2/2)

: Create a 1/1 green Saproling creature token.
: Creatures you control get +1/+1 until end of turn.

5.4 /10
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Pale Recluse

Pale Recluse

Creature — Spider (4/5)

Reach (This creature can block creatures with flying.)
Forestcycling , plainscycling (, Discard this card: Search your library for a Forest or Plains card, reveal it, put it into your hand, then shuffle.)

3.8 /10
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TwoHeaded Dragon

Two-Headed Dragon

Creature — Dragon (4/4)

Flying
Menace (This creature can't be blocked except by two or more creatures.)
Two-Headed Dragon can block an additional creature each combat.
: Two-Headed Dragon gets +2/+0 until end of turn.

3.4 /10
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Shinen of Lifes Roar

Shinen of Life's Roar

Creature — Spirit (1/2)

All creatures able to block Shinen of Life's Roar do so.
Channel — , Discard Shinen of Life's Roar: All creatures able to block target creature this turn do so.

5.5 /10
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Chameleon Colossus

Chameleon Colossus

Creature — Shapeshifter (4/4)

Changeling (This card is every creature type.)
Protection from black
: Chameleon Colossus gets +X/+X until end of turn, where X is its power.

8.7 /10
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Extractor Demon

Extractor Demon

Creature — Demon (5/5)

Flying
Whenever another creature leaves the battlefield, you may have target player mill two cards.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

5.7 /10
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Memnarch

Memnarch

Legendary Artifact Creature — Wizard (4/5)

: Target permanent becomes an artifact in addition to its other types. (This effect lasts indefinitely.)
: Gain control of target artifact. (This effect lasts indefinitely.)

8.1 /10
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Shriekmaw

Shriekmaw

Creature — Elemental (3/2)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

9.6 /10
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Duplicant

Duplicant

Artifact Creature — Shapeshifter (2/4)

Imprint — When Duplicant enters the battlefield, you may exile target nontoken creature.
As long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It's still a Shapeshifter.

9.5 /10
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Hunting Moa

Hunting Moa

Creature — Bird Beast (3/2)

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Hunting Moa enters the battlefield or dies, put a +1/+1 counter on target creature.

1.5 /10
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Yavimaya Dryad

Yavimaya Dryad

Creature — Dryad (2/1)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
When Yavimaya Dryad enters the battlefield, you may search your library for a Forest card, put it onto the battlefield tapped under target player's control, then shuffle.

7.9 /10
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Cemetery Reaper

Cemetery Reaper

Creature — Zombie (2/2)

Other Zombie creatures you control get +1/+1.
, : Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.

9.4 /10
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Fertilid

Fertilid

Creature — Elemental (0/0)

Fertilid enters the battlefield with two +1/+1 counters on it.
, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.

9.6 /10
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Kilnmouth Dragon

Kilnmouth Dragon

Creature — Dragon (5/5)

Amplify 3 (As this creature enters the battlefield, put three +1/+1 counters on it for each Dragon card you reveal in your hand.)
Flying
: Kilnmouth Dragon deals damage equal to the number of +1/+1 counters on it to any target.

5.4 /10
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Magister Sphinx

Magister Sphinx

Artifact Creature — Sphinx (5/5)

Flying
When Magister Sphinx enters the battlefield, target player's life total becomes 10.

7.7 /10
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Thelonite Hermit

Thelonite Hermit

Creature — Elf Shaman (1/1)

All Saprolings get +1/+1.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Thelonite Hermit is turned face up, create four 1/1 green Saproling creature tokens.

8 /10
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Corpse Connoisseur

Corpse Connoisseur

Creature — Zombie Wizard (3/3)

When Corpse Connoisseur enters the battlefield, you may search your library for a creature card, put that card into your graveyard, then shuffle.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

8 /10
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