Two-Headed Dragon
Archenemy — rare
Creature — Dragon
Two-Headed Dragon rulings:
There are no rulings for Two-Headed Dragon.
Archenemy — rare
Creature — Dragon
Two-Headed Dragon rulings:
There are no rulings for Two-Headed Dragon.
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: Foriysian Totem becomes a 4/4 red Giant artifact creature with trample until end of turn.
As long as Foriysian Totem is a creature, it can block an additional creature each combat.
Creature — Giant Warrior (5/3)
Lairwatch Giant can block an additional creature each combat.
Whenever Lairwatch Giant blocks two or more creatures, it gains first strike until end of turn.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2, has vigilance, and can block an additional creature each combat.
Artifact — Equipment
Equipped creature gets +0/+3 and can block an additional creature each combat.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Enchantment
Creatures you control have vigilance.
Each creature you control can block an additional creature each combat.
Creature — Kithkin Soldier (1/1)
, : Put a +1/+1 counter on target Soldier creature.
Each creature you control with a +1/+1 counter on it can block an additional creature each combat.
Artifact — Equipment
Equipped creature can block an additional creature each combat.
Equip
Creature — Elf Soldier (4/4)
When Entourage of Trest enters the battlefield, you become the monarch.
Entourage of Trest can block an additional creature each combat as long as you're the monarch.
Creature — Human Soldier (2/4)
Foriysian Brigade can block an additional creature each combat.
Creature — Human Soldier (0/5)
Flash (You may cast this spell any time you could cast an instant.)
Defender
Foriysian Interceptor can block an additional creature each combat.
Creature — Treefolk (7/7)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Ghastbark Twins can block an additional creature each combat.
Enchantment
Each creature you control can block an additional creature each combat.
Creature — Cat Soldier (4/6)
Vigilance
Kemba's Legion can block an additional creature each combat for each Equipment attached to Kemba's Legion.
Creature — Human Knight (3/3)
Knight of Sorrows can block an additional creature each combat.
Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
Artifact Creature — Construct (3/1)
Night Market Guard can block an additional creature each combat.
Creature — Elf Archer (2/5)
Reach (This creature can block creatures with flying.)
Selesnya Sagittars can block an additional creature each combat.
Creature — Dinosaur (4/4)
Spike-Tailed Ceratops can block an additional creature each combat.
Creature — Werewolf Horror // Creature — Eldrazi Werewolf (2/4)
Tangleclaw Werewolf can block an additional creature each combat.
: Transform Tangleclaw Werewolf.
Fibrous Entangler
Vigilance
Fibrous Entangler must be blocked if able.
Fibrous Entangler can block an additional creature each combat.
Creature — Human Warrior (2/2)
Trueheart Duelist can block an additional creature each combat.
Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Warrior with no mana cost. Embalm only as a sorcery.)
Creature — Giant (4/4)
Trample
Two-Headed Giant of Foriys can block an additional creature each combat.
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