Alchemist's Apprentice
Avacyn Restored — common
Creature — Human Wizard
Sacrifice Alchemist's Apprentice: Draw a card.
Side effects may include foul odors, scalding steam, and spontaneous nonexistence.
Avacyn Restored — common
Creature — Human Wizard
Sacrifice Alchemist's Apprentice: Draw a card.
Side effects may include foul odors, scalding steam, and spontaneous nonexistence.
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Buy now! ▶Creature — Cephalid Wizard Scout (1/1)
Flying
, Sacrifice a land: Draw a card.
Creature — Human Rogue // Creature — Human Wizard (2/1)
When you sacrifice a Clue, transform Daring Sleuth.
Bearer of Overwhelming Truths
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Bearer of Overwhelming Truths deals combat damage to a player, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Artifact Creature — Construct (0/4)
, Sacrifice Living Lectern: Draw a card. Create a Sorcerer Role token attached to up to one other target creature you control. Activate only as a sorcery. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
Legendary Creature — Human Detective (1/2)
Whenever Piper Wright deals combat damage to a player, investigate that many times. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Whenever you sacrifice a Clue, put a +1/+1 counter on target creature you control.
Creature — Human Artificer (1/2)
, Sacrifice an artifact: Draw a card.
Creature — Elf Wizard (2/1)
Search the Room — : Roll a d20.
1—9 | Draw a card.
10—20 | Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Legendary Creature — Human Wizard (1/3)
Instant and sorcery spells you cast cost less to cast.
Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.
Creature — Crab (0/5)
: Canyon Crab gets +2/-2 until end of turn.
At the beginning of your end step, if you haven't cast a spell from your hand this turn, draw a card, then discard a card.
Creature — Faerie (1/1)
Flying
When Cloud of Faeries enters the battlefield, untap up to two lands.
Cycling (, Discard this card: Draw a card.)
Creature — Human Pirate (2/1)
: Daring Saboteur can't be blocked this turn.
Whenever Daring Saboteur deals combat damage to a player, you may draw a card. If you do, discard a card.
Creature — Human Advisor (0/3)
Flying, vigilance
Duelist of the Mind's power is equal to the number of cards you've drawn this turn.
Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn.
Creature — Faerie Rogue (2/1)
Flash
Flying
Whenever an opponent draws their second card each turn, you draw a card.
: Each player draws a card.
Legendary Creature — Homunculus (1/1)
When Fblthp, the Lost enters the battlefield, draw a card. If it entered from your library or was cast from your library, draw two cards instead.
When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library.
Creature — Zubera Spirit (1/2)
When Floating-Dream Zubera dies, draw a card for each Zubera that died this turn.
Creature — Spirit Rogue (2/1)
Whenever Ghostly Pilferer becomes untapped, you may pay . If you do, draw a card.
Whenever an opponent casts a spell from anywhere other than their hand, draw a card.
Discard a card: Ghostly Pilferer can't be blocked this turn.
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