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Angel s Tomb (Avacyn Restored)

Angel's Tomb

Avacyn Restored — uncommon

Artifact

Sets Angel's Tomb has been printed in:

Angel s Tomb (Avacyn Restored)

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$0.09

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Rating:

2.96/10

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Cards like Angel's Tomb in Avacyn Restored:

Moonsilver Spear

Moonsilver Spear

Artifact — Equipment

Equipped creature has first strike.
Whenever equipped creature attacks, create a 4/4 white Angel creature token with flying.
Equip

8.5 /10
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Gallows at Willow Hill

Gallows at Willow Hill

Artifact

, , Tap three untapped Humans you control: Destroy target creature. Its controller creates a 1/1 white Spirit creature token with flying.

4.6 /10
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Angelic Armaments

Angelic Armaments

Artifact — Equipment

Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

5.2 /10
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Vanguards Shield

Vanguard's Shield

Artifact — Equipment

Equipped creature gets +0/+3 and can block an additional creature each combat.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

4.1 /10
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Vessel of Endless Rest

Vessel of Endless Rest

Artifact

When Vessel of Endless Rest enters the battlefield, put target card from a graveyard on the bottom of its owner's library.
: Add one mana of any color.

6.6 /10
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Tormentors Trident

Tormentor's Trident

Artifact — Equipment

Equipped creature gets +3/+0 and attacks each combat if able.
Equip

1.4 /10
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Haunted Guardian

Haunted Guardian

Artifact Creature — Construct (2/1)

Defender, first strike

1.3 /10
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Otherworld Atlas

Otherworld Atlas

Artifact

: Put a charge counter on Otherworld Atlas.
: Each player draws a card for each charge counter on Otherworld Atlas.

8.1 /10
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Narstad Scrapper

Narstad Scrapper

Artifact Creature — Construct (3/3)

: Narstad Scrapper gets +1/+0 until end of turn.

0.2 /10
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Bladed Bracers

Bladed Bracers

Artifact — Equipment

Equipped creature gets +1/+1.
As long as equipped creature is a Human or an Angel, it has vigilance.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

4.2 /10
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Scroll of Avacyn

Scroll of Avacyn

Artifact

, Sacrifice Scroll of Avacyn: Draw a card. If you control an Angel, you gain 5 life.

4.9 /10
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Scroll of Griselbrand

Scroll of Griselbrand

Artifact

, Sacrifice Scroll of Griselbrand: Target opponent discards a card. If you control a Demon, that player loses 3 life.

1.6 /10
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Goldnight Commander

Goldnight Commander

Creature — Human Cleric Soldier (2/2)

Whenever another creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.

8.6 /10
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Kruin Striker

Kruin Striker

Creature — Human Warrior (2/1)

Whenever another creature enters the battlefield under your control, Kruin Striker gets +1/+0 and gains trample until end of turn.

2.9 /10
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Evernight Shade

Evernight Shade

Creature — Shade (1/1)

: Evernight Shade gets +1/+1 until end of turn.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

5.1 /10
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Undead Executioner

Undead Executioner

Creature — Zombie (2/2)

When Undead Executioner dies, you may have target creature get -2/-2 until end of turn.

0.6 /10
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Demonlord of Ashmouth

Demonlord of Ashmouth

Creature — Demon (5/4)

Flying
When Demonlord of Ashmouth enters the battlefield, exile it unless you sacrifice another creature.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

4 /10
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Midvast Protector

Midvast Protector

Creature — Human Wizard (2/3)

When Midvast Protector enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.

0.5 /10
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Restoration Angel

Restoration Angel

Creature — Angel (3/4)

Flash
Flying
When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.

9.5 /10
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Wild Defiance

Wild Defiance

Enchantment

Whenever a creature you control becomes the target of an instant or sorcery spell, that creature gets +3/+3 until end of turn.

6.3 /10
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