Angel's Tomb
Avacyn Restored — uncommon
Artifact
Sets Angel's Tomb has been printed in:
Avacyn Restored — uncommon
Artifact
Sets Angel's Tomb has been printed in:
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Buy now! ▶Artifact — Equipment
Equipped creature has first strike.
Whenever equipped creature attacks, create a 4/4 white Angel creature token with flying.
Equip
Artifact
, , Tap three untapped Humans you control: Destroy target creature. Its controller creates a 1/1 white Spirit creature token with flying.
Artifact — Equipment
Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Equipped creature gets +0/+3 and can block an additional creature each combat.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact
When Vessel of Endless Rest enters the battlefield, put target card from a graveyard on the bottom of its owner's library.
: Add one mana of any color.
Artifact — Equipment
Equipped creature gets +3/+0 and attacks each combat if able.
Equip
Artifact
: Put a charge counter on Otherworld Atlas.
: Each player draws a card for each charge counter on Otherworld Atlas.
Artifact Creature — Construct (3/3)
: Narstad Scrapper gets +1/+0 until end of turn.
Artifact — Equipment
Equipped creature gets +1/+1.
As long as equipped creature is a Human or an Angel, it has vigilance.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact
, Sacrifice Scroll of Avacyn: Draw a card. If you control an Angel, you gain 5 life.
Artifact
, Sacrifice Scroll of Griselbrand: Target opponent discards a card. If you control a Demon, that player loses 3 life.
Creature — Human Cleric Soldier (2/2)
Whenever another creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
Creature — Human Warrior (2/1)
Whenever another creature enters the battlefield under your control, Kruin Striker gets +1/+0 and gains trample until end of turn.
Creature — Shade (1/1)
: Evernight Shade gets +1/+1 until end of turn.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Creature — Zombie (2/2)
When Undead Executioner dies, you may have target creature get -2/-2 until end of turn.
Creature — Demon (5/4)
Flying
When Demonlord of Ashmouth enters the battlefield, exile it unless you sacrifice another creature.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Creature — Human Wizard (2/3)
When Midvast Protector enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.
Creature — Angel (3/4)
Flash
Flying
When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
Enchantment
Whenever a creature you control becomes the target of an instant or sorcery spell, that creature gets +3/+3 until end of turn.
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