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Angelic Armaments (Avacyn Restored)

Angelic Armaments

Avacyn Restored — uncommon

Artifact — Equipment

Sets Angelic Armaments has been printed in:

Angelic Armaments (Avacyn Restored)

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Rating:

5.23/10

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Cards like Angelic Armaments in Avacyn Restored:

Vanguards Shield

Vanguard's Shield

Artifact — Equipment

Equipped creature gets +0/+3 and can block an additional creature each combat.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

4.1 /10
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Tormentors Trident

Tormentor's Trident

Artifact — Equipment

Equipped creature gets +3/+0 and attacks each combat if able.
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Moonsilver Spear

Moonsilver Spear

Artifact — Equipment

Equipped creature has first strike.
Whenever equipped creature attacks, create a 4/4 white Angel creature token with flying.
Equip

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Angels Tomb

Angel's Tomb

Artifact

Whenever a creature enters the battlefield under your control, you may have Angel's Tomb become a 3/3 white Angel artifact creature with flying until end of turn.

2.9 /10
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Gallows at Willow Hill

Gallows at Willow Hill

Artifact

, , Tap three untapped Humans you control: Destroy target creature. Its controller creates a 1/1 white Spirit creature token with flying.

4.6 /10
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Bladed Bracers

Bladed Bracers

Artifact — Equipment

Equipped creature gets +1/+1.
As long as equipped creature is a Human or an Angel, it has vigilance.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

4.2 /10
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Otherworld Atlas

Otherworld Atlas

Artifact

: Put a charge counter on Otherworld Atlas.
: Each player draws a card for each charge counter on Otherworld Atlas.

8.1 /10
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Vessel of Endless Rest

Vessel of Endless Rest

Artifact

When Vessel of Endless Rest enters the battlefield, put target card from a graveyard on the bottom of its owner's library.
: Add one mana of any color.

6.6 /10
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Haunted Guardian

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Artifact Creature — Construct (2/1)

Defender, first strike

1.3 /10
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Call to Serve

Call to Serve

Enchantment — Aura

Enchant nonblack creature
Enchanted creature gets +1/+2, has flying, and is an Angel in addition to its other types.

3.8 /10
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Narstad Scrapper

Narstad Scrapper

Artifact Creature — Construct (3/3)

: Narstad Scrapper gets +1/+0 until end of turn.

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Scroll of Avacyn

Scroll of Avacyn

Artifact

, Sacrifice Scroll of Avacyn: Draw a card. If you control an Angel, you gain 5 life.

4.8 /10
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Scroll of Griselbrand

Scroll of Griselbrand

Artifact

, Sacrifice Scroll of Griselbrand: Target opponent discards a card. If you control a Demon, that player loses 3 life.

1.6 /10
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Demonlord of Ashmouth

Demonlord of Ashmouth

Creature — Demon (5/4)

Flying
When Demonlord of Ashmouth enters the battlefield, exile it unless you sacrifice another creature.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

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Druids Familiar

Druid's Familiar

Creature — Bear (2/2)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Druid's Familiar is paired with another creature, each of those creatures gets +2/+2.

7 /10
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Evernight Shade

Evernight Shade

Creature — Shade (1/1)

: Evernight Shade gets +1/+1 until end of turn.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

5 /10
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Kruin Striker

Kruin Striker

Creature — Human Warrior (2/1)

Whenever another creature enters the battlefield under your control, Kruin Striker gets +1/+0 and gains trample until end of turn.

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Trusted Forcemage

Trusted Forcemage

Creature — Human Shaman (2/2)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Trusted Forcemage is paired with another creature, each of those creatures gets +1/+1.

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Angel of Jubilation

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Flying
Other nonblack creatures you control get +1/+1.
Players can't pay life or sacrifice creatures to cast spells or activate abilities.

8.7 /10
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Archwing Dragon

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Flying, haste
At the beginning of the end step, return Archwing Dragon to its owner's hand.

5.6 /10
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