Arcane Melee
Avacyn Restored — rare
Enchantment
Sets Arcane Melee has been printed in:
Avacyn Restored — rare
Enchantment
Sets Arcane Melee has been printed in:
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Buy now! ▶Enchantment — Aura
Enchant creature
When Infinite Reflection enters the battlefield attached to a creature, each other nontoken creature you control becomes a copy of that creature.
Nontoken creatures you control enter the battlefield as a copy of enchanted creature.
Enchantment
Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
Enchantment — Aura
Enchant creature
Enchanted creature has "At the beginning of your upkeep, create a 1/1 white Human creature token."
Enchantment
At the beginning of your end step, if you control exactly one creature, create a 5/5 black Demon creature token with flying.
Enchantment
At the beginning of your upkeep, put a despair counter on Descent into Madness, then each player exiles X permanents they control and/or cards from their hand, where X is the number of despair counters on Descent into Madness.
Enchantment — Aura
Enchant creature
Enchanted creature has "Whenever this creature attacks, you may tap or untap target permanent."
Enchantment
As long as you control exactly one creature, that creature gets +3/+1 and has lifelink.
Enchantment — Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
When enchanted creature becomes the target of a spell, sacrifice Spectral Prison.
Enchantment — Aura
Enchant creature
You control enchanted creature.
Enchanted creature gets +2/+2 and has flying.
Enchantment
Whenever a Human enters the battlefield under your control, Vigilante Justice deals 1 damage to any target.
Creature — Human Wizard (2/2)
Whenever you cast an instant spell, you may pay . If you do, draw a card.
Creature — Human Soldier (2/3)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Elgaud Shieldmate is paired with another creature, both creatures have hexproof. (They can't be the targets of spells or abilities your opponents control.)
Creature — Spirit (4/4)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Whenever Lone Revenant deals combat damage to a player, if you control no other creatures, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Creature — Griffin (3/3)
Flying
You may cast Misthollow Griffin from exile.
Creature — Spirit (5/5)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Deadeye Navigator is paired with another creature, each of those creatures has ": Exile this creature, then return it to the battlefield under your control."
Creature — Human Knight (3/2)
Flying
When Gryff Vanguard enters the battlefield, draw a card.
Creature — Zombie Horror (4/5)
Whenever Havengul Skaab attacks, return another creature you control to its owner's hand.
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