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Arcane Melee (Avacyn Restored)

Arcane Melee

Avacyn Restored — rare

Enchantment

Sets Arcane Melee has been printed in:

Arcane Melee (Avacyn Restored)

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$0.32

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Rating:

7.15/10

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Cards like Arcane Melee in Avacyn Restored:

Infinite Reflection

Infinite Reflection

Enchantment — Aura

Enchant creature
When Infinite Reflection enters the battlefield attached to a creature, each other nontoken creature you control becomes a copy of that creature.
Nontoken creatures you control enter the battlefield as a copy of enchanted creature.

5.2 /10
$0.24
Builders Blessing

Builder's Blessing

Enchantment

Untapped creatures you control get +0/+2.

5 /10
$0.17
Cathars Crusade

Cathars' Crusade

Enchantment

Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.

9.8 /10
~$12
Commanders Authority

Commander's Authority

Enchantment — Aura

Enchant creature
Enchanted creature has "At the beginning of your upkeep, create a 1/1 white Human creature token."

4.8 /10
$0.07
Demonic Rising

Demonic Rising

Enchantment

At the beginning of your end step, if you control exactly one creature, create a 5/5 black Demon creature token with flying.

2.7 /10
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Descent into Madness

Descent into Madness

Enchantment

At the beginning of your upkeep, put a despair counter on Descent into Madness, then each player exiles X permanents they control and/or cards from their hand, where X is the number of despair counters on Descent into Madness.

3.1 /10
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Exquisite Blood

Exquisite Blood

Enchantment

Whenever an opponent loses life, you gain that much life.

9.8 /10
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Favorable Winds

Favorable Winds

Enchantment

Creatures you control with flying get +1/+1.

9.1 /10
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Ghostly Touch

Ghostly Touch

Enchantment — Aura

Enchant creature
Enchanted creature has "Whenever this creature attacks, you may tap or untap target permanent."

4 /10
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Homicidal Seclusion

Homicidal Seclusion

Enchantment

As long as you control exactly one creature, that creature gets +3/+1 and has lifelink.

3.1 /10
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Spectral Prison

Spectral Prison

Enchantment — Aura

Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
When enchanted creature becomes the target of a spell, sacrifice Spectral Prison.

0.8 /10
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Spirit Away

Spirit Away

Enchantment — Aura

Enchant creature
You control enchanted creature.
Enchanted creature gets +2/+2 and has flying.

2.7 /10
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Vigilante Justice

Vigilante Justice

Enchantment

Whenever a Human enters the battlefield under your control, Vigilante Justice deals 1 damage to any target.

5.4 /10
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Lunar Mystic

Lunar Mystic

Creature — Human Wizard (2/2)

Whenever you cast an instant spell, you may pay . If you do, draw a card.

5.4 /10
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Elgaud Shieldmate

Elgaud Shieldmate

Creature — Human Soldier (2/3)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Elgaud Shieldmate is paired with another creature, both creatures have hexproof. (They can't be the targets of spells or abilities your opponents control.)

4 /10
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Lone Revenant

Lone Revenant

Creature — Spirit (4/4)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Whenever Lone Revenant deals combat damage to a player, if you control no other creatures, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

0.9 /10
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Misthollow Griffin

Misthollow Griffin

Creature — Griffin (3/3)

Flying
You may cast Misthollow Griffin from exile.

7.1 /10
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Deadeye Navigator

Deadeye Navigator

Creature — Spirit (5/5)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Deadeye Navigator is paired with another creature, each of those creatures has ": Exile this creature, then return it to the battlefield under your control."

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Gryff Vanguard

Gryff Vanguard

Creature — Human Knight (3/2)

Flying
When Gryff Vanguard enters the battlefield, draw a card.

1.6 /10
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Havengul Skaab

Havengul Skaab

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Whenever Havengul Skaab attacks, return another creature you control to its owner's hand.

0.9 /10
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