Emancipation Angel
Avacyn Restored — uncommon
Creature — Angel
Sets Emancipation Angel has been printed in:
Avacyn Restored — uncommon
Creature — Angel
Sets Emancipation Angel has been printed in:
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Buy now! ▶Creature — Angel (3/4)
Flash
Flying
When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
Creature — Human Wizard (2/3)
When Midvast Protector enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.
Creature — Human Cleric Soldier (2/2)
Whenever another creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
Creature — Human Cleric (2/1)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Nearheath Pilgrim is paired with another creature, both creatures have lifelink.
Creature — Human Knight (3/3)
Vigilance
As Riders of Gavony enters the battlefield, choose a creature type.
Human creatures you control have protection from creatures of the chosen type.
Creature — Human Knight (2/2)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Silverblade Paladin is paired with another creature, both creatures have double strike.
Creature — Angel (3/3)
Flying
Other nonblack creatures you control get +1/+1.
Players can't pay life or sacrifice creatures to cast spells or activate abilities.
Creature — Human Cleric (2/2)
, Tap two untapped Humans you control: Exile target artifact or enchantment.
Creature — Human Scout (2/3)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Creature — Spirit (2/1)
Flying
: Prevent all combat damage that would be dealt to and dealt by Moonlight Geist this turn.
Creature — Human Soldier (2/2)
: Moorland Inquisitor gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Creature — Human Cleric (2/1)
, : Tap target creature. If that creature is a Zombie, exile it.
Creature — Bird (2/2)
Flying
When Mist Raven enters the battlefield, return target creature to its owner's hand.
Creature — Dragon (4/4)
Flying, haste
At the beginning of the end step, return Archwing Dragon to its owner's hand.
Creature — Demon (5/4)
Flying
When Demonlord of Ashmouth enters the battlefield, exile it unless you sacrifice another creature.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Creature — Demon (4/3)
When Treacherous Pit-Dweller enters the battlefield from a graveyard, target opponent gains control of it.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Creature — Zombie (1/1)
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Creature — Shade (1/1)
: Evernight Shade gets +1/+1 until end of turn.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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