Evernight Shade
Avacyn Restored — uncommon
Creature — Shade
Sets Evernight Shade has been printed in:
Avacyn Restored — uncommon
Creature — Shade
Sets Evernight Shade has been printed in:
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Buy now! ▶Creature — Spirit (2/1)
Flying
: Searchlight Geist gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Creature — Zombie (2/2)
When Undead Executioner dies, you may have target creature get -2/-2 until end of turn.
Creature — Demon (5/4)
Flying
When Demonlord of Ashmouth enters the battlefield, exile it unless you sacrifice another creature.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Creature — Zombie Horror (3/5)
Whenever a creature dealt damage by Dread Slaver this turn dies, return it to the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
Creature — Vampire (3/2)
When Driver of the Dead dies, return target creature card with mana value 2 or less from your graveyard to the battlefield.
Artifact Creature — Construct (3/3)
: Narstad Scrapper gets +1/+0 until end of turn.
Creature — Spirit Treefolk (3/3)
: Yew Spirit gets +X/+X until end of turn, where X is its power.
Creature — Vampire (1/1)
Sacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur.
Creature — Human Rogue (3/3)
, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery.
Creature — Vampire Assassin (2/2)
: Exile target creature and put a +1/+1 counter on Dark Impostor.
Dark Impostor has all activated abilities of all creature cards exiled with it.
Creature — Demon (4/3)
Flying
At the beginning of your upkeep, sacrifice a creature other than Demonic Taskmaster.
Creature — Demon (3/2)
When Soulcage Fiend dies, each player loses 3 life.
Creature — Human Cleric Soldier (2/2)
Whenever another creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
Creature — Human Wizard (2/3)
When Midvast Protector enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.
Creature — Human Warrior (2/2)
Whenever Riot Ringleader attacks, Human creatures you control get +1/+0 until end of turn.
Creature — Human Warrior (3/3)
Haste
When Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
Creature — Zombie (1/1)
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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