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Favorable Winds (Avacyn Restored)

Favorable Winds

Avacyn Restored — Uncommon

Enchantment

Sets Favorable Winds has been printed in:

Favorable Winds (Avacyn Restored)
Price: PaperMTGO

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$0.21

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4.05/10

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Cards like Favorable Winds in Avacyn Restored:

Spectral Prison

Spectral Prison

Enchantment — Aura

Enchant creature

Enchanted creature doesn't untap during its controller's untap step.

When enchanted creature becomes the target of a spell, sacrifice Spectral Prison.

0.6 /10
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Ghostly Touch

Ghostly Touch

Enchantment — Aura

Enchant creature

Enchanted creature has "Whenever this creature attacks, you may tap or untap target permanent."

2.8 /10
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Bower Passage

Bower Passage

Enchantment

Creatures with flying can't block creatures you control.

4.7 /10
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Infinite Reflection

Infinite Reflection

Enchantment — Aura

Enchant creature

When Infinite Reflection enters the battlefield attached to a creature, each other nontoken creature you control becomes a copy of that creature.

Nontoken creatures you control enter the battlefield as a copy of enchanted creature.

7.1 /10
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Spirit Away

Spirit Away

Enchantment — Aura

Enchant creature

You control enchanted creature.

Enchanted creature gets +2/+2 and has flying.

6.8 /10
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Call to Serve

Call to Serve

Enchantment — Aura

Enchant nonblack creature

Enchanted creature gets +1/+2, has flying, and is an Angel in addition to its other types.

0.7 /10
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Dual Casting

Dual Casting

Enchantment — Aura

Enchant creature

Enchanted creature has ", : Copy target instant or sorcery spell you control. You may choose new targets for the copy."

7.1 /10
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Grounded

Grounded

Enchantment — Aura

Enchant creature

Enchanted creature loses flying.

0.5 /10
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Malicious Intent

Malicious Intent

Enchantment — Aura

Enchant creature

Enchanted creature has ": Target creature can't block this turn."

1 /10
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Arcane Melee

Arcane Melee

Enchantment

Instant and sorcery spells cost less to cast.

6.7 /10
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Defang

Defang

Enchantment — Aura

Enchant creature

Prevent all damage that would be dealt by enchanted creature.

0.1 /10
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Builder s Blessing

Builder's Blessing

Enchantment

Untapped creatures you control get +0/+2.

1.9 /10
--
Alchemist s Apprentice

Alchemist's Apprentice

Creature — Human Wizard (1/1)

Sacrifice Alchemist's Apprentice: Draw a card.

1 /10
--
Predator s Gambit

Predator's Gambit

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+1.

Enchanted creature has intimidate as long as its controller controls no other creatures. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

0.5 /10
--
Demonic Rising

Demonic Rising

Enchantment

At the beginning of your end step, if you control exactly one creature, create a 5/5 black Demon creature token with flying.

5.9 /10
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Triumph of Cruelty

Triumph of Cruelty

Enchantment

At the beginning of your upkeep, target opponent discards a card if you control the creature with the greatest power or tied for the greatest power.

2 /10
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Triumph of Ferocity

Triumph of Ferocity

Enchantment

At the beginning of your upkeep, draw a card if you control the creature with the greatest power or tied for the greatest power.

2.4 /10
$0.19
Descendants  Path

Descendants' Path

Enchantment

At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast that card without paying its mana cost. Otherwise, put that card on the bottom of your library.

8.9 /10
--
Wild Defiance

Wild Defiance

Enchantment

Whenever a creature you control becomes the target of an instant or sorcery spell, that creature gets +3/+3 until end of turn.

8.7 /10
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Homicidal Seclusion

Homicidal Seclusion

Enchantment

As long as you control exactly one creature, that creature gets +3/+1 and has lifelink.

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