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Favorable Winds (Avacyn Restored)

Favorable Winds

Avacyn Restored — uncommon

Enchantment

Sets Favorable Winds has been printed in:

Favorable Winds (Avacyn Restored)

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Rating:

9.09/10

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Cards like Favorable Winds in Avacyn Restored:

Spectral Prison

Spectral Prison

Enchantment — Aura

Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
When enchanted creature becomes the target of a spell, sacrifice Spectral Prison.

0.8 /10
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Ghostly Touch

Ghostly Touch

Enchantment — Aura

Enchant creature
Enchanted creature has "Whenever this creature attacks, you may tap or untap target permanent."

4.1 /10
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Bower Passage

Bower Passage

Enchantment

Creatures with flying can't block creatures you control.

7.6 /10
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Infinite Reflection

Infinite Reflection

Enchantment — Aura

Enchant creature
When Infinite Reflection enters the battlefield attached to a creature, each other nontoken creature you control becomes a copy of that creature.
Nontoken creatures you control enter the battlefield as a copy of enchanted creature.

5.2 /10
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Spirit Away

Spirit Away

Enchantment — Aura

Enchant creature
You control enchanted creature.
Enchanted creature gets +2/+2 and has flying.

2.7 /10
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Call to Serve

Call to Serve

Enchantment — Aura

Enchant nonblack creature
Enchanted creature gets +1/+2, has flying, and is an Angel in addition to its other types.

3.8 /10
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Dual Casting

Dual Casting

Enchantment — Aura

Enchant creature
Enchanted creature has ", : Copy target instant or sorcery spell you control. You may choose new targets for the copy."

6.5 /10
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Grounded

Grounded

Enchantment — Aura

Enchant creature
Enchanted creature loses flying.

0.8 /10
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Malicious Intent

Malicious Intent

Enchantment — Aura

Enchant creature
Enchanted creature has ": Target creature can't block this turn."

0.8 /10
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Arcane Melee

Arcane Melee

Enchantment

Instant and sorcery spells cost less to cast.

7.2 /10
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Defang

Defang

Enchantment — Aura

Enchant creature
Prevent all damage that would be dealt by enchanted creature.

3.1 /10
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Builders Blessing

Builder's Blessing

Enchantment

Untapped creatures you control get +0/+2.

5.1 /10
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Alchemists Apprentice

Alchemist's Apprentice

Creature — Human Wizard (1/1)

Sacrifice Alchemist's Apprentice: Draw a card.

4.6 /10
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Predators Gambit

Predator's Gambit

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+1.
Enchanted creature has intimidate as long as its controller controls no other creatures. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

2.5 /10
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Demonic Rising

Demonic Rising

Enchantment

At the beginning of your end step, if you control exactly one creature, create a 5/5 black Demon creature token with flying.

2.8 /10
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Triumph of Cruelty

Triumph of Cruelty

Enchantment

At the beginning of your upkeep, target opponent discards a card if you control the creature with the greatest power or tied for the greatest power.

2.4 /10
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Descendants Path

Descendants' Path

Enchantment

At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast it without paying its mana cost. If you don't cast it, put it on the bottom of your library.

9.1 /10
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Homicidal Seclusion

Homicidal Seclusion

Enchantment

As long as you control exactly one creature, that creature gets +3/+1 and has lifelink.

3.1 /10
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Triumph of Ferocity

Triumph of Ferocity

Enchantment

At the beginning of your upkeep, draw a card if you control the creature with the greatest power or tied for the greatest power.

5.5 /10
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Enchantment

Whenever a Human enters the battlefield under your control, Vigilante Justice deals 1 damage to any target.

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