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Fleeting Distraction (Avacyn Restored)

Fleeting Distraction

Avacyn Restored — common

Instant

Fleeting Distraction (Avacyn Restored)

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$0.06

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Rating:

6.85/10

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Cards like Fleeting Distraction in Avacyn Restored:

Death Wind

Death Wind

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Target creature gets -X/-X until end of turn.

5.3 /10
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Outwit

Outwit

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Counter target spell that targets a player.

2.4 /10
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Joint Assault

Joint Assault

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Target creature gets +2/+2 until end of turn. If it's paired with a creature, that creature also gets +2/+2 until end of turn.

0.3 /10
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Snare the Skies

Snare the Skies

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Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.)

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Crippling Chill

Crippling Chill

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Tap target creature. It doesn't untap during its controller's next untap step.
Draw a card.

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Banners Raised

Banners Raised

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Creatures you control get +1/+0 until end of turn.

3.2 /10
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Cloudshift

Cloudshift

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Exile target creature you control, then return that card to the battlefield under your control.

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Peel from Reality

Peel from Reality

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Return target creature you control and target creature you don't control to their owners' hands.

6.5 /10
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Geist Snatch

Geist Snatch

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Counter target creature spell. Create a 1/1 blue Spirit creature token with flying.

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Ghostly Flicker

Ghostly Flicker

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Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.

9.8 /10
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Vanishment

Vanishment

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Put target nonland permanent on top of its owner's library.
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

4.8 /10
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Divine Deflection

Divine Deflection

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Prevent the next X damage that would be dealt to you and/or permanents you control this turn. If damage is prevented this way, Divine Deflection deals that much damage to any target.

3.7 /10
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Human Frailty

Human Frailty

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Destroy target Human creature.

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Righteous Blow

Righteous Blow

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Righteous Blow deals 2 damage to target attacking or blocking creature.

1.8 /10
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Second Guess

Second Guess

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Counter target spell that's the second spell cast this turn.

1.8 /10
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Rush of Blood

Rush of Blood

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Target creature gets +X/+0 until end of turn, where X is its power.

6.1 /10
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Uncanny Speed

Uncanny Speed

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Target creature gets +3/+0 and gains haste until end of turn.

3.4 /10
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Zealous Strike

Zealous Strike

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Target creature gets +2/+2 and gains first strike until end of turn.

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Leap of Faith

Leap of Faith

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Target creature gains flying until end of turn. Prevent all damage that would be dealt to that creature this turn.

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Necrobite

Necrobite

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Target creature gains deathtouch until end of turn. Regenerate it. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat. Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)

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