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Havengul Vampire (Avacyn Restored)

Havengul Vampire

Avacyn Restored — uncommon

Creature — Vampire

Sets Havengul Vampire has been printed in:

Havengul Vampire (Avacyn Restored)

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Rating:

3.75/10

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Cards like Havengul Vampire in Avacyn Restored:

Heirs of Stromkirk

Heirs of Stromkirk

Creature — Vampire (2/2)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever Heirs of Stromkirk deals combat damage to a player, put a +1/+1 counter on it.

2.8 /10
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Falkenrath Exterminator

Falkenrath Exterminator

Creature — Vampire Archer (1/1)

Whenever Falkenrath Exterminator deals combat damage to a player, put a +1/+1 counter on it.
: Falkenrath Exterminator deals damage to target creature equal to the number of +1/+1 counters on Falkenrath Exterminator.

5.2 /10
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Lone Revenant

Lone Revenant

Creature — Spirit (4/4)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Whenever Lone Revenant deals combat damage to a player, if you control no other creatures, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

0.9 /10
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Herald of War

Herald of War

Creature — Angel (3/3)

Flying
Whenever Herald of War attacks, put a +1/+1 counter on it.
Angel spells and Human spells you cast cost less to cast for each +1/+1 counter on Herald of War.

9.1 /10
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Hound of Griselbrand

Hound of Griselbrand

Creature — Elemental Dog (2/2)

Double strike
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

4.6 /10
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Kessig Malcontents

Kessig Malcontents

Creature — Human Warrior (3/1)

When Kessig Malcontents enters the battlefield, it deals damage to target player or planeswalker equal to the number of Humans you control.

3.4 /10
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Champion of Lambholt

Champion of Lambholt

Creature — Human Warrior (1/1)

Creatures with power less than Champion of Lambholt's power can't block creatures you control.
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.

9.9 /10
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Hanweir Lancer

Hanweir Lancer

Creature — Human Knight (2/2)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Hanweir Lancer is paired with another creature, both creatures have first strike.

2.2 /10
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Riot Ringleader

Riot Ringleader

Creature — Human Warrior (2/2)

Whenever Riot Ringleader attacks, Human creatures you control get +1/+0 until end of turn.

1.8 /10
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Archwing Dragon

Archwing Dragon

Creature — Dragon (4/4)

Flying, haste
At the beginning of the end step, return Archwing Dragon to its owner's hand.

5.6 /10
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Fervent Cathar

Fervent Cathar

Creature — Human Knight (2/1)

Haste
When Fervent Cathar enters the battlefield, target creature can't block this turn.

1.2 /10
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Malignus

Malignus

Creature — Elemental Spirit (0/0)

Malignus's power and toughness are each equal to half the highest life total among your opponents, rounded up.
Damage that would be dealt by Malignus can't be prevented.

8.2 /10
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Bloodflow Connoisseur

Bloodflow Connoisseur

Creature — Vampire (1/1)

Sacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur.

7.8 /10
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Dark Impostor

Dark Impostor

Creature — Vampire Assassin (2/2)

: Exile target creature and put a +1/+1 counter on Dark Impostor.
Dark Impostor has all activated abilities of all creature cards exiled with it.

7.9 /10
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Mad Prophet

Mad Prophet

Creature — Human Shaman (2/2)

Haste
, Discard a card: Draw a card.

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Raging Poltergeist

Raging Poltergeist

Creature — Spirit (6/1)

0.3 /10
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Zealous Conscripts

Zealous Conscripts

Creature — Human Warrior (3/3)

Haste
When Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.

9.4 /10
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Demonlord of Ashmouth

Demonlord of Ashmouth

Creature — Demon (5/4)

Flying
When Demonlord of Ashmouth enters the battlefield, exile it unless you sacrifice another creature.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

4 /10
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Evernight Shade

Evernight Shade

Creature — Shade (1/1)

: Evernight Shade gets +1/+1 until end of turn.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

5 /10
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Dread Slaver

Dread Slaver

Creature — Zombie Horror (3/5)

Whenever a creature dealt damage by Dread Slaver this turn dies, return it to the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.

4.5 /10
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