Advanced card search Random card
Homicidal Seclusion (Avacyn Restored)

Homicidal Seclusion

Avacyn Restored — uncommon

Enchantment

Homicidal Seclusion legal formats:

Standard: Not legal
Future: Not legal
Historic: Not legal
Timeless: Not legal
Gladiator: Not legal
Pioneer: Not legal
Explorer: Not legal
Modern: Legal
Legacy: Legal
Pauper: Not legal
Vintage: Legal
Penny: Legal
Commander: Legal
Oathbreaker: Legal
Standardbrawl: Not legal
Brawl: Not legal
Alchemy: Not legal
Pauper Commander: Not legal
Duel: Legal
Old School: Not legal
Premodern: Not legal
PreDH: Not legal

Homicidal Seclusion (Avacyn Restored)

TCGPlayer low price:

$0.11

Buy now! ▶

Loading price data
Loading

Rating:

3.09/10

Rate This:

Looking for similar cards in Standard?
Here are cards like Homicidal Seclusion in Standard format:

Twisted Embrace

Twisted Embrace

Enchantment — Aura

Enchant artifact or creature you control
When Twisted Embrace enters the battlefield, destroy target creature or planeswalker an opponent controls.
As long as enchanted permanent is a creature, it gets +1/+1.

6.1 /10
$0.02
The Long Reach of Night  Animus of Nights Reach

The Long Reach of Night // Animus of Night's Reach

Enchantment — Saga // Enchantment Creature — Spirit (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I, II — Each opponent sacrifices a creature unless they discard a card.
III — Exile this Saga, then return it to the battlefield transformed under your control.

Animus of Night's Reach

Menace (This creature can't be blocked except by two or more creatures.)
Whenever Animus of Night's Reach attacks, it gets +X/+0 until end of turn, where X is the number of creature cards in defending player's graveyard.

7.6 /10
$0.02
Grasping Shadows  Shadows Lair

Grasping Shadows // Shadows' Lair

Enchantment // Land — Cave

Whenever a creature you control attacks alone, it gains deathtouch and lifelink until end of turn. Put a dread counter on Grasping Shadows. Then if there are three or more dread counters on it, transform it.

Shadows' Lair

(Transforms from Grasping Shadows.)
: Add .
, , Remove a dread counter from Shadows' Lair: You draw a card and you lose 1 life.

4.6 /10
$0.04
Invasion of Innistrad  Deluge of the Dead

Invasion of Innistrad // Deluge of the Dead

Battle — Siege // Enchantment

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
Flash
When Invasion of Innistrad enters the battlefield, target creature an opponent controls gets -13/-13 until end of turn.

Deluge of the Dead

When Deluge of the Dead enters the battlefield, create two 2/2 black Zombie creature tokens.
: Exile target card from a graveyard. If it was a creature card, create a 2/2 black Zombie creature token.

6.6 /10
$0.91
Sheoldred  The True Scriptures

Sheoldred // The True Scriptures

Legendary Creature — Phyrexian Praetor // Enchantment — Saga (4/5)

Menace
When Sheoldred enters the battlefield, each opponent sacrifices a nontoken creature or planeswalker.
: Exile Sheoldred, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if an opponent has eight or more cards in their graveyard.

The True Scriptures

(As this Saga enters and after your draw step, add a lore counter.)
I — For each opponent, destroy up to one target creature or planeswalker that player controls.
II — Each opponent discards three cards, then mills three cards.
III — Put all creature cards from all graveyards onto the battlefield under your control. Exile The True Scriptures, then return it to the battlefield (front face up).

9.5 /10
~$21
Illicit Masquerade

Illicit Masquerade

Enchantment

Flash
When Illicit Masquerade enters the battlefield, put an impostor counter on each creature you control.
Whenever a creature you control with an impostor counter on it dies, exile it. Return up to one other target creature card from your graveyard to the battlefield.

3.4 /10
$0.24
Soul Enervation

Soul Enervation

Enchantment

Flash
When Soul Enervation enters the battlefield, target creature gets -4/-4 until end of turn.
Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life.

4.1 /10
$0.04
The Cruelty of Gix

The Cruelty of Gix

Enchantment — Saga

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
I — Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card.
II — Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.
III — Put target creature card from a graveyard onto the battlefield under your control.

9 /10
$2.81
Failed Conversion

Failed Conversion

Enchantment — Aura

Enchant creature
Enchanted creature gets -4/-4.
When enchanted creature dies, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

2.3 /10
$0.03
GoShintai of Hidden Cruelty

Go-Shintai of Hidden Cruelty

Legendary Enchantment Creature — Shrine (2/2)

Deathtouch
At the beginning of your end step, you may pay . When you do, destroy target creature with toughness X or less, where X is the number of Shrines you control.

8.7 /10
$0.09
Painful Quandary

Painful Quandary

Enchantment

Whenever an opponent casts a spell, that player loses 5 life unless they discard a card.

9.4 /10
$0.98
Supernatural Rescue

Supernatural Rescue

Enchantment — Aura

This spell has flash as long as you control a Spirit.
When you cast this spell, tap up to two target creatures you don't control.
Enchant creature you control
Enchanted creature gets +1/+2.

3 /10
$0.03
The Phasing of Zhalfir

The Phasing of Zhalfir

Enchantment — Saga

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
I, II — Another target nonland permanent phases out. It can't phase in for as long as you control The Phasing of Zhalfir.
III — Destroy all creatures. For each creature destroyed this way, its controller creates a 2/2 black Phyrexian creature token.

8 /10
$0.21
Invasion of Tolvada  The Broken Sky

Invasion of Tolvada // The Broken Sky

Battle — Siege // Enchantment

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Tolvada enters the battlefield, return target nonbattle permanent card from your graveyard to the battlefield.

The Broken Sky

Creature tokens you control get +1/+0 and have lifelink.
At the beginning of your end step, create a 1/1 white and black Spirit creature token with flying.

7.2 /10
$0.38
The Kami War  OKagachi Made Manifest

The Kami War // O-Kagachi Made Manifest

Enchantment — Saga // Enchantment Creature — Dragon Spirit (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I — Exile target nonland permanent an opponent controls.
II — Return up to one other target nonland permanent to its owner's hand. Then each opponent discards a card.
III — Exile this Saga, then return it to the battlefield transformed under your control.

O-Kagachi Made Manifest

O-Kagachi Made Manifest is all colors.
Flying, trample
Whenever O-Kagachi Made Manifest attacks, defending player chooses a nonland card in your graveyard. Return that card to your hand. O-Kagachi Made Manifest gets +X/+0 until end of turn, where X is the mana value of that card.

8.8 /10
$2.78
Coerced to Kill

Coerced to Kill

Enchantment — Aura

Enchant creature
You control enchanted creature.
Enchanted creature has base power and toughness 1/1, has deathtouch, and is an Assassin in addition to its other types.

3 /10
$0.02
Hallowed Haunting

Hallowed Haunting

Enchantment

As long as you control seven or more enchantments, creatures you control have flying and vigilance.
Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control."

9.2 /10
~$12
JinGitaxias  The Great Synthesis

Jin-Gitaxias // The Great Synthesis

Legendary Creature — Phyrexian Praetor // Enchantment — Saga (5/5)

Ward
Whenever you cast a noncreature spell with mana value 3 or greater, draw a card.
: Exile Jin-Gitaxias, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you have seven or more cards in hand.

The Great Synthesis

(As this Saga enters and after your draw step, add a lore counter.)
I — Draw cards equal to the number of cards in your hand. You have no maximum hand size for as long as you control The Great Synthesis.
II — Return all non-Phyrexian creatures to their owners' hands.
III — You may cast any number of spells from your hand without paying their mana costs. Exile The Great Synthesis, then return it to the battlefield (front face up).

9 /10
$4.45
Astral Wingspan

Astral Wingspan

Enchantment — Aura

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Enchant creature
When Astral Wingspan enters the battlefield, draw a card.
Enchanted creature gets +2/+2 and has flying.

3.7 /10
$0.02
Sculpted Perfection

Sculpted Perfection

Enchantment

When Sculpted Perfection enters the battlefield, incubate 2. (Create an Incubator token with two +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
Phyrexians you control get +1/+1.

6.6 /10
$0.05

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.