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Malignus (Avacyn Restored)

Malignus

Avacyn Restored — mythic

Creature — Elemental Spirit

Sets Malignus has been printed in:

Malignus (Avacyn Restored)

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8.16/10

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Cards like Malignus in Avacyn Restored:

Heirs of Stromkirk

Heirs of Stromkirk

Creature — Vampire (2/2)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever Heirs of Stromkirk deals combat damage to a player, put a +1/+1 counter on it.

2.8 /10
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Gang of Devils

Gang of Devils

Creature — Devil (3/3)

When Gang of Devils dies, it deals 3 damage divided as you choose among one, two, or three targets.

2.4 /10
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Archwing Dragon

Archwing Dragon

Creature — Dragon (4/4)

Flying, haste
At the beginning of the end step, return Archwing Dragon to its owner's hand.

5.6 /10
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Havengul Vampire

Havengul Vampire

Creature — Vampire (2/2)

Whenever Havengul Vampire deals combat damage to a player, put a +1/+1 counter on it.
Whenever another creature dies, put a +1/+1 counter on Havengul Vampire.

3.8 /10
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Hound of Griselbrand

Hound of Griselbrand

Creature — Elemental Dog (2/2)

Double strike
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

4.6 /10
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Mad Prophet

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Creature — Human Shaman (2/2)

Haste
, Discard a card: Draw a card.

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Raging Poltergeist

Raging Poltergeist

Creature — Spirit (6/1)

0.3 /10
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Zealous Conscripts

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Creature — Human Warrior (3/3)

Haste
When Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.

9.4 /10
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Howlgeist

Howlgeist

Creature — Spirit Wolf (4/2)

Creatures with power less than Howlgeist's power can't block it.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

3.7 /10
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Falkenrath Exterminator

Falkenrath Exterminator

Creature — Vampire Archer (1/1)

Whenever Falkenrath Exterminator deals combat damage to a player, put a +1/+1 counter on it.
: Falkenrath Exterminator deals damage to target creature equal to the number of +1/+1 counters on Falkenrath Exterminator.

5.3 /10
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Kessig Malcontents

Kessig Malcontents

Creature — Human Warrior (3/1)

When Kessig Malcontents enters the battlefield, it deals damage to target player or planeswalker equal to the number of Humans you control.

3.4 /10
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Lone Revenant

Lone Revenant

Creature — Spirit (4/4)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Whenever Lone Revenant deals combat damage to a player, if you control no other creatures, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

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Angel of Jubilation

Angel of Jubilation

Creature — Angel (3/3)

Flying
Other nonblack creatures you control get +1/+1.
Players can't pay life or sacrifice creatures to cast spells or activate abilities.

8.7 /10
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Dread Slaver

Dread Slaver

Creature — Zombie Horror (3/5)

Whenever a creature dealt damage by Dread Slaver this turn dies, return it to the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.

4.5 /10
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Elgaud Shieldmate

Elgaud Shieldmate

Creature — Human Soldier (2/3)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Elgaud Shieldmate is paired with another creature, both creatures have hexproof. (They can't be the targets of spells or abilities your opponents control.)

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Flowering Lumberknot

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Creature — Treefolk (5/5)

Flowering Lumberknot can't attack or block unless it's paired with a creature with soulbond.

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Sigarda Host of Herons

Sigarda, Host of Herons

Legendary Creature — Angel (5/5)

Flying, hexproof
Spells and abilities your opponents control can't cause you to sacrifice permanents.

8.4 /10
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Demonlord of Ashmouth

Demonlord of Ashmouth

Creature — Demon (5/4)

Flying
When Demonlord of Ashmouth enters the battlefield, exile it unless you sacrifice another creature.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

4 /10
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Druids Familiar

Druid's Familiar

Creature — Bear (2/2)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Druid's Familiar is paired with another creature, each of those creatures gets +2/+2.

7.1 /10
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Evernight Shade

Evernight Shade

Creature — Shade (1/1)

: Evernight Shade gets +1/+1 until end of turn.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

5.1 /10
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