Mist Raven
Avacyn Restored — common
Creature — Bird
Sets Mist Raven has been printed in:
Avacyn Restored — common
Creature — Bird
Sets Mist Raven has been printed in:
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Buy now! ▶Creature — Human Soldier (2/3)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Elgaud Shieldmate is paired with another creature, both creatures have hexproof. (They can't be the targets of spells or abilities your opponents control.)
Creature — Human Wizard (2/2)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Stern Mentor is paired with another creature, each of those creatures has ": Target player mills two cards."
Creature — Human Wizard (2/3)
Whenever another Human enters the battlefield under your control, untap Captain of the Mists.
, : You may tap or untap target permanent.
Creature — Human Wizard (1/4)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Galvanic Alchemist is paired with another creature, each of those creatures has ": Untap this creature."
Creature — Spirit (4/4)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Whenever Lone Revenant deals combat damage to a player, if you control no other creatures, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Creature — Human Scout (2/1)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."
Creature — Human Knight (3/2)
Flying
When Gryff Vanguard enters the battlefield, draw a card.
Creature — Spirit (3/4)
Flying
At the beginning of your upkeep, sacrifice Fettergeist unless you pay for each other creature you control.
Creature — Zombie (3/3)
When Rotcrown Ghoul dies, target player mills five cards.
Creature — Zombie Drake (2/3)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Scrapskin Drake can block only creatures with flying.
Creature — Human Wizard (2/2)
Whenever you cast an instant spell, you may pay . If you do, draw a card.
Creature — Griffin (3/3)
Flying
You may cast Misthollow Griffin from exile.
Creature — Angel (3/3)
Flying
When Emancipation Angel enters the battlefield, return a permanent you control to its owner's hand.
Creature — Zombie Horror (4/5)
Whenever Havengul Skaab attacks, return another creature you control to its owner's hand.
Creature — Dragon (4/4)
Flying, haste
At the beginning of the end step, return Archwing Dragon to its owner's hand.
Creature — Demon (5/4)
Flying
When Demonlord of Ashmouth enters the battlefield, exile it unless you sacrifice another creature.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Creature — Vampire (3/2)
When Driver of the Dead dies, return target creature card with mana value 2 or less from your graveyard to the battlefield.
Creature — Shade (1/1)
: Evernight Shade gets +1/+1 until end of turn.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Creature — Elemental Dog (2/2)
Double strike
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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