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Nettle Swine (Avacyn Restored)

Nettle Swine

Avacyn Restored — common

Creature — Boar

Sets Nettle Swine has been printed in:

Nettle Swine (Avacyn Restored)

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Rating:

1.69/10

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Cards like Nettle Swine in Avacyn Restored:

Borderland Ranger

Borderland Ranger

Creature — Human Scout Ranger (2/2)

When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

5.1 /10
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Champion of Lambholt

Champion of Lambholt

Creature — Human Warrior (1/1)

Creatures with power less than Champion of Lambholt's power can't block creatures you control.
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.

9.9 /10
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Druids Familiar

Druid's Familiar

Creature — Bear (2/2)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Druid's Familiar is paired with another creature, each of those creatures gets +2/+2.

7.1 /10
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Flowering Lumberknot

Flowering Lumberknot

Creature — Treefolk (5/5)

Flowering Lumberknot can't attack or block unless it's paired with a creature with soulbond.

0.1 /10
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Geist Trappers

Geist Trappers

Creature — Human Warrior (3/5)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Geist Trappers is paired with another creature, both creatures have reach.

0.9 /10
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Gloomwidow

Gloomwidow

Creature — Spider (3/3)

Reach
Gloomwidow can block only creatures with flying.

2.5 /10
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Somberwald Sage

Somberwald Sage

Creature — Human Druid (0/1)

: Add three mana of any one color. Spend this mana only to cast creature spells.

9.4 /10
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Trusted Forcemage

Trusted Forcemage

Creature — Human Shaman (2/2)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Trusted Forcemage is paired with another creature, each of those creatures gets +1/+1.

0.6 /10
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Wildwood Geist

Wildwood Geist

Creature — Spirit (3/3)

Wildwood Geist gets +2/+2 as long as it's your turn.

0.3 /10
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Wolfir Avenger

Wolfir Avenger

Creature — Wolf Warrior (3/3)

Flash (You may cast this spell any time you could cast an instant.)
: Regenerate Wolfir Avenger.

4.4 /10
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Wolfir Silverheart

Wolfir Silverheart

Creature — Wolf Warrior (4/4)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Wolfir Silverheart is paired with another creature, each of those creatures gets +4/+4.

6.5 /10
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Yew Spirit

Yew Spirit

Creature — Spirit Treefolk (3/3)

: Yew Spirit gets +X/+X until end of turn, where X is its power.

2.4 /10
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Sigarda Host of Herons

Sigarda, Host of Herons

Legendary Creature — Angel (5/5)

Flying, hexproof
Spells and abilities your opponents control can't cause you to sacrifice permanents.

8.4 /10
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Angel of Jubilation

Angel of Jubilation

Creature — Angel (3/3)

Flying
Other nonblack creatures you control get +1/+1.
Players can't pay life or sacrifice creatures to cast spells or activate abilities.

8.7 /10
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Archwing Dragon

Archwing Dragon

Creature — Dragon (4/4)

Flying, haste
At the beginning of the end step, return Archwing Dragon to its owner's hand.

5.6 /10
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Bloodflow Connoisseur

Bloodflow Connoisseur

Creature — Vampire (1/1)

Sacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur.

7.8 /10
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Captain of the Mists

Captain of the Mists

Creature — Human Wizard (2/3)

Whenever another Human enters the battlefield under your control, untap Captain of the Mists.
, : You may tap or untap target permanent.

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Corpse Traders

Corpse Traders

Creature — Human Rogue (3/3)

, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery.

2.5 /10
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Craterhoof Behemoth

Craterhoof Behemoth

Creature — Beast (5/5)

Haste
When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.

9.8 /10
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Dark Impostor

Dark Impostor

Creature — Vampire Assassin (2/2)

: Exile target creature and put a +1/+1 counter on Dark Impostor.
Dark Impostor has all activated abilities of all creature cards exiled with it.

7.9 /10
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