Nettle Swine
Avacyn Restored — common
Creature — Boar
Sets Nettle Swine has been printed in:
Avacyn Restored — common
Creature — Boar
Sets Nettle Swine has been printed in:
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Buy now! ▶Creature — Human Scout Ranger (2/2)
When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Creature — Human Warrior (1/1)
Creatures with power less than Champion of Lambholt's power can't block creatures you control.
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.
Creature — Bear (2/2)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Druid's Familiar is paired with another creature, each of those creatures gets +2/+2.
Creature — Treefolk (5/5)
Flowering Lumberknot can't attack or block unless it's paired with a creature with soulbond.
Creature — Human Warrior (3/5)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Geist Trappers is paired with another creature, both creatures have reach.
Creature — Spider (3/3)
Reach
Gloomwidow can block only creatures with flying.
Creature — Human Druid (0/1)
: Add three mana of any one color. Spend this mana only to cast creature spells.
Creature — Human Shaman (2/2)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Trusted Forcemage is paired with another creature, each of those creatures gets +1/+1.
Creature — Spirit (3/3)
Wildwood Geist gets +2/+2 as long as it's your turn.
Creature — Wolf Warrior (3/3)
Flash (You may cast this spell any time you could cast an instant.)
: Regenerate Wolfir Avenger.
Creature — Wolf Warrior (4/4)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Wolfir Silverheart is paired with another creature, each of those creatures gets +4/+4.
Creature — Spirit Treefolk (3/3)
: Yew Spirit gets +X/+X until end of turn, where X is its power.
Legendary Creature — Angel (5/5)
Flying, hexproof
Spells and abilities your opponents control can't cause you to sacrifice permanents.
Creature — Angel (3/3)
Flying
Other nonblack creatures you control get +1/+1.
Players can't pay life or sacrifice creatures to cast spells or activate abilities.
Creature — Dragon (4/4)
Flying, haste
At the beginning of the end step, return Archwing Dragon to its owner's hand.
Creature — Vampire (1/1)
Sacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur.
Creature — Human Wizard (2/3)
Whenever another Human enters the battlefield under your control, untap Captain of the Mists.
, : You may tap or untap target permanent.
Creature — Human Rogue (3/3)
, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery.
Creature — Beast (5/5)
Haste
When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
Creature — Vampire Assassin (2/2)
: Exile target creature and put a +1/+1 counter on Dark Impostor.
Dark Impostor has all activated abilities of all creature cards exiled with it.
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