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Raging Poltergeist (Avacyn Restored)

Raging Poltergeist

Avacyn Restored — common

Creature — Spirit

Sets Raging Poltergeist has been printed in:

Raging Poltergeist (Avacyn Restored)

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Cards like Raging Poltergeist in Avacyn Restored:

Archwing Dragon

Archwing Dragon

Creature — Dragon (4/4)

Flying, haste
At the beginning of the end step, return Archwing Dragon to its owner's hand.

5.6 /10
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Gang of Devils

Gang of Devils

Creature — Devil (3/3)

When Gang of Devils dies, it deals 3 damage divided as you choose among one, two, or three targets.

2.3 /10
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Havengul Vampire

Havengul Vampire

Creature — Vampire (2/2)

Whenever Havengul Vampire deals combat damage to a player, put a +1/+1 counter on it.
Whenever another creature dies, put a +1/+1 counter on Havengul Vampire.

3.8 /10
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Heirs of Stromkirk

Heirs of Stromkirk

Creature — Vampire (2/2)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever Heirs of Stromkirk deals combat damage to a player, put a +1/+1 counter on it.

2.7 /10
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Hound of Griselbrand

Hound of Griselbrand

Creature — Elemental Dog (2/2)

Double strike
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Mad Prophet

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Haste
, Discard a card: Draw a card.

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Malignus

Malignus

Creature — Elemental Spirit (0/0)

Malignus's power and toughness are each equal to half the highest life total among your opponents, rounded up.
Damage that would be dealt by Malignus can't be prevented.

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Zealous Conscripts

Zealous Conscripts

Creature — Human Warrior (3/3)

Haste
When Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.

9.4 /10
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Angel of Jubilation

Angel of Jubilation

Creature — Angel (3/3)

Flying
Other nonblack creatures you control get +1/+1.
Players can't pay life or sacrifice creatures to cast spells or activate abilities.

8.7 /10
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Bruna Light of Alabaster

Bruna, Light of Alabaster

Legendary Creature — Angel (5/5)

Flying, vigilance
Whenever Bruna, Light of Alabaster attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand.

7.4 /10
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Corpse Traders

Corpse Traders

Creature — Human Rogue (3/3)

, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery.

2.5 /10
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Deadeye Navigator

Deadeye Navigator

Creature — Spirit (5/5)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Deadeye Navigator is paired with another creature, each of those creatures has ": Exile this creature, then return it to the battlefield under your control."

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Demonlord of Ashmouth

Demonlord of Ashmouth

Creature — Demon (5/4)

Flying
When Demonlord of Ashmouth enters the battlefield, exile it unless you sacrifice another creature.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

4 /10
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Dread Slaver

Dread Slaver

Creature — Zombie Horror (3/5)

Whenever a creature dealt damage by Dread Slaver this turn dies, return it to the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.

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Driver of the Dead

Driver of the Dead

Creature — Vampire (3/2)

When Driver of the Dead dies, return target creature card with mana value 2 or less from your graveyard to the battlefield.

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Druids Familiar

Druid's Familiar

Creature — Bear (2/2)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Druid's Familiar is paired with another creature, each of those creatures gets +2/+2.

7.1 /10
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Elgaud Shieldmate

Elgaud Shieldmate

Creature — Human Soldier (2/3)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Elgaud Shieldmate is paired with another creature, both creatures have hexproof. (They can't be the targets of spells or abilities your opponents control.)

4 /10
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Evernight Shade

Evernight Shade

Creature — Shade (1/1)

: Evernight Shade gets +1/+1 until end of turn.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

5 /10
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Falkenrath Exterminator

Falkenrath Exterminator

Creature — Vampire Archer (1/1)

Whenever Falkenrath Exterminator deals combat damage to a player, put a +1/+1 counter on it.
: Falkenrath Exterminator deals damage to target creature equal to the number of +1/+1 counters on Falkenrath Exterminator.

5.3 /10
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Fervent Cathar

Fervent Cathar

Creature — Human Knight (2/1)

Haste
When Fervent Cathar enters the battlefield, target creature can't block this turn.

1.2 /10
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