Advanced card search Random card
Rush of Blood (Avacyn Restored)

Rush of Blood

Avacyn Restored — Uncommon

Instant

Target creature gets +X/+0 until end of turn, where X is its power.

Sometimes it's not for sustenance or to feed the dependence. Sometimes it's just to feel again.

Rush of Blood (Avacyn Restored)
Price: PaperMTGO

TCGPlayer avg. price:

$0.16

$0.03 $0.16 $0.80
Low Mid High
Buy now! ▶

Loading price data

Loading

Rating:

5.89/10

Rate This:

Cards similar to Rush of Blood:

Fatal Frenzy

Fatal Frenzy

Instant

Until end of turn, target creature you control gains trample and gets +X/+0, where X is its power. Sacrifice it at the beginning of the next end step.

7.3 /10
$0.36
Downhill Charge

Downhill Charge

Instant

You may sacrifice a Mountain rather than pay Downhill Charge's mana cost.

Target creature gets +X/+0 until end of turn, where X is the number of Mountains you control.

8 /10
$0.18
Blazing Shoal

Blazing Shoal

Instant Arcane

You may exile a red card with converted mana cost X from your hand rather than pay Blazing Shoal's mana cost.

Target creature gets +X/+0 until end of turn.

8.2 /10
$1.39
Ghoul s Feast

Ghoul's Feast

Instant

Target creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.

7.7 /10
$0.16
Blood Lust

Blood Lust

Instant

If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.

7 /10
$0.17
Muscle Burst

Muscle Burst

Instant

Target creature gets +X/+X until end of turn, where X is 3 plus the number of cards named Muscle Burst in all graveyards.

6.7 /10
$0.16
Inner Calm  Outer Strength

Inner Calm, Outer Strength

Instant Arcane

Target creature gets +X/+X until end of turn, where X is the number of cards in your hand.

5.2 /10
$0.15
Growth Spurt

Growth Spurt

Instant

Roll a six-sided die. Target creature gets +X/+X until end of turn, where X is equal to the die roll.

6.6 /10
$0.15
Commando Raid

Commando Raid

Instant

Until end of turn, target creature you control gains "When this creature deals combat damage to a player, you may have it deal damage equal to its power to target creature that player controls."

5.8 /10
$0.19
Surge of Strength

Surge of Strength

Instant

As an additional cost to cast Surge of Strength, discard a red or green card.

Target creature gains trample and gets +X/+0 until end of turn, where X is that creature's converted mana cost.

6.7 /10
$0.22
Strange Inversion

Strange Inversion

Instant Arcane

Switch target creature's power and toughness until end of turn.

Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

4.4 /10
$0.19
Tears of Rage

Tears of Rage

Instant

Cast Tears of Rage only during the declare attackers step.

Attacking creatures you control get +X/+0 until end of turn, where X is the number of attacking creatures. Sacrifice those creatures at the beginning of the next end step.

5.3 /10
$0.19
Enrage

Enrage

Instant

Target creature gets +X/+0 until end of turn.

5.9 /10
$0.18
Uncanny Speed

Uncanny Speed

Instant

Target creature gets +3/+0 and gains haste until end of turn.

4.3 /10
$0.15
Sure Strike

Sure Strike

Instant

Target creature gets +3/+0 and gains first strike until end of turn.

6.2 /10
$0.14
Rise to the Challenge

Rise to the Challenge

Instant

Target creature gets +2/+0 and gains first strike until end of turn.

5.6 /10
$0.15
Impact Resonance

Impact Resonance

Instant

Impact Resonance deals X damage divided as you choose among any number of target creatures, where X is the greatest amount of damage dealt by a source to a permanent or player this turn.

5 /10
$0.33
Temporary Insanity

Temporary Insanity

Instant

Untap target creature with power less than the number of cards in your graveyard and gain control of it until end of turn. That creature gains haste until end of turn.

4.6 /10
$0.18
Abandon Reason

Abandon Reason

Instant

Up to two target creatures each get +1/+0 and gain first strike until end of turn.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

5.8 /10
$0.17
Temur Battle Rage

Temur Battle Rage

Instant

Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

Ferocious That creature also gains trample until end of turn if you control a creature with power 4 or greater.

9.1 /10
$0.41

© 2016 MTG Assist • DisclaimerTerms of Use / Privacy PolicyContact MTG AssistLogin

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities. Articles and comments are user-submitted and do not represent official endorsements of this site.

MTGAssist.com is not affiliated with the mobile app "MTG Assist" or Kiiwi Up.