Scalding Devil
Avacyn Restored — common
Creature — Devil
Sets Scalding Devil has been printed in:
Avacyn Restored — common
Creature — Devil
Sets Scalding Devil has been printed in:
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Buy now! ▶Creature — Vampire Archer (1/1)
Whenever Falkenrath Exterminator deals combat damage to a player, put a +1/+1 counter on it.
: Falkenrath Exterminator deals damage to target creature equal to the number of +1/+1 counters on Falkenrath Exterminator.
Creature — Human Warrior (2/1)
Whenever another creature enters the battlefield under your control, Kruin Striker gets +1/+0 and gains trample until end of turn.
Creature — Human Berserker (2/1)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Lightning Mauler is paired with another creature, both creatures have haste.
Creature — Human Warrior (3/1)
When Kessig Malcontents enters the battlefield, it deals damage to target player or planeswalker equal to the number of Humans you control.
Creature — Devil (3/3)
When Gang of Devils dies, it deals 3 damage divided as you choose among one, two, or three targets.
Creature — Human Warrior (1/1)
Whenever Somberwald Vigilante becomes blocked by a creature, Somberwald Vigilante deals 1 damage to that creature.
Creature — Vampire (2/2)
Whenever Havengul Vampire deals combat damage to a player, put a +1/+1 counter on it.
Whenever another creature dies, put a +1/+1 counter on Havengul Vampire.
Creature — Vampire (2/2)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever Heirs of Stromkirk deals combat damage to a player, put a +1/+1 counter on it.
Creature — Vampire (0/1)
Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.
Creature — Human Soldier (2/2)
: Moorland Inquisitor gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Creature — Devil (4/3)
When Vexing Devil enters the battlefield, any opponent may have it deal 4 damage to them. If a player does, sacrifice Vexing Devil.
Creature — Zombie (2/1)
Sacrifice Crypt Creeper: Exile target card from a graveyard.
Creature — Human Knight (2/1)
Haste
When Fervent Cathar enters the battlefield, target creature can't block this turn.
Creature — Spirit (2/1)
If combat damage would be dealt to Gloom Surgeon, prevent that damage and exile that many cards from the top of your library.
Creature — Elemental Spirit (0/0)
Malignus's power and toughness are each equal to half the highest life total among your opponents, rounded up.
Damage that would be dealt by Malignus can't be prevented.
Creature — Human Scout (1/1)
When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature.
Creature — Demon (4/3)
When Treacherous Pit-Dweller enters the battlefield from a graveyard, target opponent gains control of it.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Creature — Elemental (7/7)
When Tyrant of Discord enters the battlefield, target opponent chooses a permanent they control at random and sacrifices it. If a nonland permanent is sacrificed this way, repeat this process.
Creature — Human Warrior (3/3)
Haste
When Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
Creature — Human Wizard (1/1)
Sacrifice Alchemist's Apprentice: Draw a card.
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