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Ray of Command (Battle Royale Box Set)

Ray of Command

Battle Royale Box Set — Common

Instant

Ray of Command is legal in the following formats:

Legacy
Vintage
Highlander
French Commander
Commander
Pauper

Ray of Command (Battle Royale Box Set)
Price: PaperMTGO

TCGPlayer avg. price:

$0.23

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Rating:

5.24/10

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Cards like Ray of Command in Standard format:

Roilmage s Trick

Roilmage's Trick

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Converge Creatures your opponents control get -X/-0 until end of turn, where X is the number of colors of mana spent to cast Roilmage's Trick.

Draw a card.

1.3 /10
--
Grip of the Roil

Grip of the Roil

Instant

Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Tap target creature. It doesn't untap during its controller's next untap step.

Draw a card.

2.9 /10
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Chilling Grasp

Chilling Grasp

Instant

Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

4.4 /10
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Unity of Purpose

Unity of Purpose

Instant

Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

Untap each creature you control with a +1/+1 counter on it.

4.8 /10
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Decision Paralysis

Decision Paralysis

Instant

Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.

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Illusionist s Stratagem

Illusionist's Stratagem

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Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.

Draw a card.

4.4 /10
--
Galestrike

Galestrike

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Return target tapped creature to its owner's hand.

Draw a card.

3.1 /10
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Displace

Displace

Instant

Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.

0.2 /10
$0.15
Scatter to the Winds

Scatter to the Winds

Instant

Counter target spell.

Awaken 3 (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

7.2 /10
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Turn Against

Turn Against

Instant

Devoid (This card has no color.)

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

4.4 /10
$0.20
Engulf the Shore

Engulf the Shore

Instant

Return to their owners' hands all creatures with toughness less than or equal to the number of Islands you control.

8.1 /10
$0.97
Disappearing Act

Disappearing Act

Instant

As an additional cost to cast Disappearing Act, return a permanent you control to its owner's hand.

Counter target spell.

5.1 /10
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Aether Tradewinds

Aether Tradewinds

Instant

Return target permanent you control and target permanent you don't control to their owners' hands.

0.3 /10
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Sweep Away

Sweep Away

Instant

Return target creature to its owner's hand. If that creature is attacking, you may put it on top of its owner's library instead.

0.2 /10
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Paradoxical Outcome

Paradoxical Outcome

Instant

Return any number of target nonland, nontoken permanents you control to their owners' hands. Draw a card for each card returned to your hand this way.

7.7 /10
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Metallic Rebuke

Metallic Rebuke

Instant

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)

Counter target spell unless its controller pays .

1.5 /10
$0.17
Convolute

Convolute

Instant

Counter target spell unless its controller pays .

0.5 /10
$0.15
Overwhelming Denial

Overwhelming Denial

Instant

Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Overwhelming Denial can't be countered by spells or abilities.

Counter target spell.

6.1 /10
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Broken Concentration

Broken Concentration

Instant

Counter target spell.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

5.3 /10
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Spidery Grasp

Spidery Grasp

Instant

Untap target creature. It gets +2/+4 and gains reach until end of turn. (It can block creatures with flying.)

2 /10
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