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Spike Colony (Battle Royale Box Set)

Spike Colony

Battle Royale Box Set — Common

Creature Spike

Spike Colony enters the battlefield with four +1/+1 counters on it.

, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature.

0/0
Spike Colony (Battle Royale Box Set)
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Spike Weaver

Spike Weaver

Creature Spike (0/0)

Spike Weaver enters the battlefield with three +1/+1 counters on it.

, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature.

, Remove a +1/+1 counter from Spike Weaver: Prevent all combat damage that would be dealt this turn.

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Spike Breeder

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Spike Breeder enters the battlefield with three +1/+1 counters on it.

, Remove a +1/+1 counter from Spike Breeder: Put a +1/+1 counter on target creature.

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Spike Soldier

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Spike Soldier enters the battlefield with three +1/+1 counters on it.

, Remove a +1/+1 counter from Spike Soldier: Put a +1/+1 counter on target creature.

Remove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of turn.

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Spike Tiller enters the battlefield with three +1/+1 counters on it.

, Remove a +1/+1 counter from Spike Tiller: Put a +1/+1 counter on target creature.

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Phantom Wurm

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Phantom Wurm enters the battlefield with four +1/+1 counters on it.

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Cytoplast Root Kin

Cytoplast Root-Kin

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Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)

When Cytoplast Root-Kin enters the battlefield, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it.

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Ghave, Guru of Spores enters the battlefield with five +1/+1 counters on it.

, Remove a +1/+1 counter from a creature you control: Put a 1/1 green Saproling creature token onto the battlefield.

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Clockwork Hydra

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Clockwork Hydra enters the battlefield with four +1/+1 counters on it.

Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to target creature or player.

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Crovax the Cursed

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Crovax the Cursed enters the battlefield with four +1/+1 counters on it.

At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax.

: Crovax gains flying until end of turn.

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Clockwork Vorrac enters the battlefield with four +1/+1 counters on it.

Whenever Clockwork Vorrac attacks or blocks, remove a +1/+1 counter from it at end of combat.

: Put a +1/+1 counter on Clockwork Vorrac.

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Spitting Hydra

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Spitting Hydra enters the battlefield with four +1/+1 counters on it.

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Spike Feeder

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Creature Spike (0/0)

Spike Feeder enters the battlefield with two +1/+1 counters on it.

, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature.

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Spike Worker

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Creature Spike (0/0)

Spike Worker enters the battlefield with two +1/+1 counters on it.

, Remove a +1/+1 counter from Spike Worker: Put a +1/+1 counter on target creature.

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Gravetiller Wurm

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Morbid Gravetiller Wurm enters the battlefield with four +1/+1 counters on it if a creature died this turn.

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Salt Road Quartermasters

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Salt Road Quartermasters enters the battlefield with two +1/+1 counters on it.

, Remove a +1/+1 counter from Salt Road Quartermasters: Put a +1/+1 counter on target creature.

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Spike Hatcher

Spike Hatcher

Creature Spike (0/0)

Spike Hatcher enters the battlefield with six +1/+1 counters on it.

, Remove a +1/+1 counter from Spike Hatcher: Put a +1/+1 counter on target creature.

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Spike Rogue

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Creature Spike (0/0)

Spike Rogue enters the battlefield with two +1/+1 counters on it.

, Remove a +1/+1 counter from Spike Rogue: Put a +1/+1 counter on target creature.

, Remove a +1/+1 counter from a creature you control: Put a +1/+1 counter on Spike Rogue.

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Clockwork Steed

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Clockwork Steed enters the battlefield with four +1/+0 counters on it.

Clockwork Steed can't be blocked by artifact creatures.

At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it.

, : Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate this ability only during your upkeep.

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If Kavu Primarch was kicked, it enters the battlefield with four +1/+1 counters on it.

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Wiitigo

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Wiitigo enters the battlefield with six +1/+1 counters on it.

At the beginning of your upkeep, put a +1/+1 counter on Wiitigo if it has blocked or been blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.

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