Sun Clasp
Battle Royale Box Set — common
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+3.
: Return enchanted creature to its owner's hand.
"And darkness shall be cast from me For my soul resides in the Sun." —Femeref dirge
Battle Royale Box Set — common
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+3.
: Return enchanted creature to its owner's hand.
"And darkness shall be cast from me For my soul resides in the Sun." —Femeref dirge
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Buy now! ▶Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and has flying.
Discard a card: Return enchanted creature to its owner's hand.
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+2.
When Brilliant Halo is put into a graveyard from the battlefield, return Brilliant Halo to its owner's hand.
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+3.
: Return Conviction to its owner's hand.
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and has flying.
: Return Skyblade's Boon to its owner's hand. Activate only if Skyblade's Boon is on the battlefield or in your graveyard.
Enchantment — Aura
Enchant creature
Enchanted creature has flying.
Sacrifice Phantom Wings: Return enchanted creature to its owner's hand.
Enchantment — Aura
Enchant creature
Enchanted creature can't attack.
: Return Forced Worship to its owner's hand.
Enchantment — Aura
Enchant creature you control
Whenever enchanted creature deals damage, you gain that much life.
When Spirit Loop is put into a graveyard from the battlefield, return Spirit Loop to its owner's hand.
Enchantment
Return Gossamer Chains to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn.
Enchantment
When Together Forever enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two target creatures.)
: Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand.
Enchantment
As Circle of Protection: Art enters the battlefield, choose an artist.
: The next time a source of your choice with art by the chosen artist would deal damage to you this turn, prevent that damage.
: Return Circle of Protection: Art to its owner's hand.
Enchantment
: Return target nonsnow land you control to its owner's hand.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2.
, Exile Spectral Steel from your graveyard: Return another target Aura or Equipment card from your graveyard to your hand.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2.
When enchanted creature dies, return that card to its owner's hand.
Enchantment — Aura
Enchant nonblack creature
Enchanted creature gets +1/+2, has flying, and is an Angel in addition to its other types.
Enchantment — Aura
Enchant creature with another Aura attached to it
Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+2 and has vigilance.
When a creature with mana value 6 or greater enters the battlefield, you may return Dragon Scales from your graveyard to the battlefield attached to that creature.
Creature — Spirit Soldier // Enchantment — Aura (2/2)
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
Drogskol Armaments
Enchant creature
Enchanted creature gets +2/+2.
If Drogskol Armaments would be put into a graveyard from anywhere, exile it instead.
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+2 as long as it's white.
Enchanted creature has shroud as long as its controller controls another creature. (It can't be the target of spells or abilities.)
Enchantment — Aura
Enchant creature
: Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return the other cards exiled this way to the battlefield under their owners' control attached to that creature.
Enchantment Creature — Human Warrior (3/2)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Sightless Brawler can't attack alone.
Enchanted creature gets +3/+2 and can't attack alone.
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