Ally Encampment
Battle for Zendikar — rare
Land
: Add .
: Add one mana of any color. Spend this mana only to cast an Ally spell.
, , Sacrifice Ally Encampment: Return target Ally you control to its owner's hand.
Battle for Zendikar — rare
Land
: Add .
: Add one mana of any color. Spend this mana only to cast an Ally spell.
, , Sacrifice Ally Encampment: Return target Ally you control to its owner's hand.
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: Add .
: Add one mana of any color. Spend this mana only to cast a Dragon creature spell.
, , Sacrifice Haven of the Spirit Dragon: Return target Dragon creature card or Ugin planeswalker card from your graveyard to your hand.
Land
: Add .
, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell.
, : Create a Blood token. This ability costs less to activate for each Vampire you control. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
Land
: Add .
: Add one mana of any color. Spend this mana only to cast a legendary spell.
: Add one mana of any color among legendary permanents you control.
, , Exile Plaza of Heroes: Target legendary creature gains hexproof and indestructible until end of turn.
Land
: Add .
: Add one mana of any color. Spend this mana only to cast a Pilot or Vehicle spell.
, : Target Vehicle becomes an artifact creature until end of turn.
Land
As Primal Beyond enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Primal Beyond enters the battlefield tapped.
: Add .
: Add one mana of any color. Spend this mana only to cast an Elemental spell or activate an ability of an Elemental.
Land
: Add .
: Add one mana of any color. Spend this mana only to cast a Sliver spell.
, : Create a 1/1 colorless Sliver creature token. Activate only if you control a Sliver.
Land — Sphere
: Add .
: Add one mana of any color. Spend this mana only to cast Phyrexian creature spells.
Corrupted — : Target 1/1 creature gets +2/+1 until end of turn. Activate only if an opponent has three or more poison counters.
Land
: Add one mana of any color. Spend this mana only to cast a creature spell.
Land
Base Camp enters the battlefield tapped.
: Add .
: Add one mana of any color. Spend this mana only to cast a Cleric, Rogue, Warrior, or Wizard spell or to activate an ability of a Cleric, Rogue, Warrior, or Wizard.
Land
As Cavern of Souls enters the battlefield, choose a creature type.
: Add .
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
: Add . ( represents colorless mana.)
, Pay 1 life: Add one mana of any color. Spend this mana only to cast a spell with devoid.
Legendary Land
When Gallifrey Council Chamber enters the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
: Add .
: Add one mana of any color. Spend this mana only to cast a Time Lord or Alien spell or activate an ability of a Time Lord or Alien.
Land
: Add one mana of any color. Spend this mana only to cast a multicolored spell.
Artifact Land
Power Depot enters the battlefield tapped.
: Add .
: Add one mana of any color. Spend this mana only to cast artifact spells or activate abilities of artifacts.
Modular 1
Land
As Secluded Courtyard enters the battlefield, choose a creature type.
: Add .
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
Land
: Add .
: Add one mana of any color. Spend this mana only to cast a spell that shares a watermark with Secret Base.
Land
As Unclaimed Territory enters the battlefield, choose a creature type.
: Add .
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
Land
: Add .
: Add one mana of any color. Spend this mana only to pay Un-costs.
Land
: Add one mana of any color. During your next untap step, as you untap your permanents, return Undiscovered Paradise to its owner's hand.
Land — Cave
: Add .
, : Add one mana of any color.
, , Sacrifice Captivating Cave: Put two +1/+1 counters on target creature. Activate only as a sorcery.
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