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Coastal Discovery (Battle for Zendikar)

Coastal Discovery

Battle for Zendikar — uncommon

Sorcery

Sets Coastal Discovery has been printed in:

Coastal Discovery (Battle for Zendikar)

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Rating:

3.55/10

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Cards like Coastal Discovery in Battle for Zendikar:

Brilliant Spectrum

Brilliant Spectrum

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Converge — Draw X cards, where X is the number of colors of mana spent to cast this spell. Then discard two cards.

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Ugins Insight

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Scry X, where X is the highest mana value among permanents you control, then draw three cards.

7.4 /10
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Exert Influence

Exert Influence

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Converge — Gain control of target creature if its power is less than or equal to the number of colors of mana spent to cast this spell.

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Roil Spout

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Sorcery

Put target creature on top of its owner's library.
Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

2.8 /10
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Bring to Light

Bring to Light

Sorcery

Converge — Search your library for a creature, instant, or sorcery card with mana value less than or equal to the number of colors of mana spent to cast this spell, exile that card, then shuffle. You may cast that card without paying its mana cost.

8.8 /10
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Mires Malice

Mire's Malice

Sorcery

Target opponent discards two cards.
Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

1.2 /10
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Clutch of Currents

Clutch of Currents

Sorcery

Return target creature to its owner's hand.
Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

4 /10
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Dutiful Return

Dutiful Return

Sorcery

Return up to two target creature cards from your graveyard to your hand.

4.3 /10
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Painful Truths

Painful Truths

Sorcery

Converge — You draw X cards and you lose X life, where X is the number of colors of mana spent to cast this spell.

9.7 /10
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Part the Waterveil

Part the Waterveil

Sorcery

Take an extra turn after this one. Exile Part the Waterveil.
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8 /10
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Planar Outburst

Planar Outburst

Sorcery

Destroy all nonland creatures.
Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

7.5 /10
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Rising Miasma

Rising Miasma

Sorcery

All creatures get -2/-2 until end of turn.
Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

1.3 /10
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Ruinous Path

Ruinous Path

Sorcery

Destroy target creature or planeswalker.
Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

5.8 /10
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Rush of Ice

Rush of Ice

Sorcery

Tap target creature. It doesn't untap during its controller's next untap step.
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3.3 /10
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Sheer Drop

Sheer Drop

Sorcery

Destroy target tapped creature.
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2.6 /10
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Call the Scions

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Sorcery

Devoid (This card has no color.)
Create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add ."

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Crumble to Dust

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Sorcery

Devoid (This card has no color.)
Exile target nonbasic land. Search its controller's graveyard, hand, and library for any number of cards with the same name as that land and exile them. Then that player shuffles.

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March from the Tomb

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Sorcery

Return any number of target Ally creature cards with total mana value 8 or less from your graveyard to the battlefield.

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Demons Grasp

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Target creature gets -5/-5 until end of turn.

1.5 /10
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Radiant Flames

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Converge — Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast this spell.

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