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Demon s Grasp (Battle for Zendikar)

Demon's Grasp

Battle for Zendikar — common

Sorcery

Demon s Grasp (Battle for Zendikar)

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Cards like Demon's Grasp in Battle for Zendikar:

Rising Miasma

Rising Miasma

Sorcery

All creatures get -2/-2 until end of turn.
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Dutiful Return

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Return up to two target creature cards from your graveyard to your hand.

4.4 /10
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Mires Malice

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Target opponent discards two cards.
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Gruesome Slaughter

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Until end of turn, colorless creatures you control gain ": This creature deals damage equal to its power to target creature."

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March from the Tomb

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Return any number of target Ally creature cards with total mana value 8 or less from your graveyard to the battlefield.

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Bone Splinters

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As an additional cost to cast this spell, sacrifice a creature.
Destroy target creature.

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Exert Influence

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Ruinous Path

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Sorcery

Destroy target creature or planeswalker.
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Part the Waterveil

Part the Waterveil

Sorcery

Take an extra turn after this one. Exile Part the Waterveil.
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Coastal Discovery

Coastal Discovery

Sorcery

Draw two cards.
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3.6 /10
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Planar Outburst

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Destroy all nonland creatures.
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7.5 /10
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Bring to Light

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Sorcery

Converge — Search your library for a creature, instant, or sorcery card with mana value less than or equal to the number of colors of mana spent to cast this spell, exile that card, then shuffle. You may cast that card without paying its mana cost.

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Crumble to Dust

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Devoid (This card has no color.)
Exile target nonbasic land. Search its controller's graveyard, hand, and library for any number of cards with the same name as that land and exile them. Then that player shuffles.

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Reclaiming Vines

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Sorcery

Destroy target artifact, enchantment, or land.

4.2 /10
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Unified Front

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Sorcery

Converge — Create a 1/1 white Kor Ally creature token for each color of mana spent to cast this spell.

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Brilliant Spectrum

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Sorcery

Converge — Draw X cards, where X is the number of colors of mana spent to cast this spell. Then discard two cards.

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Nissas Renewal

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Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle. You gain 7 life.

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Converge — You draw X cards and you lose X life, where X is the number of colors of mana spent to cast this spell.

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Whenever a creature attacks this turn, it gains lifelink until end of turn.
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