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Gruesome Slaughter (Battle for Zendikar)

Gruesome Slaughter

Battle for Zendikar — rare

Sorcery

Sets Gruesome Slaughter has been printed in:

Gruesome Slaughter (Battle for Zendikar)

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Rating:

7.59/10

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Cards like Gruesome Slaughter in Battle for Zendikar:

Swarm Surge

Swarm Surge

Sorcery

Devoid (This card has no color.)
Creatures you control get +2/+0 until end of turn. Colorless creatures you control also gain first strike until end of turn.

3.1 /10
$0.06
Demons Grasp

Demon's Grasp

Sorcery

Target creature gets -5/-5 until end of turn.

1.5 /10
$0.01
Exert Influence

Exert Influence

Sorcery

Converge — Gain control of target creature if its power is less than or equal to the number of colors of mana spent to cast this spell.

2.3 /10
$0.15
Serpentine Spike

Serpentine Spike

Sorcery

Devoid (This card has no color.)
Serpentine Spike deals 2 damage to target creature, 3 damage to another target creature, and 4 damage to a third target creature. If a creature dealt damage this way would die this turn, exile it instead.

2 /10
$0.11
Part the Waterveil

Part the Waterveil

Sorcery

Take an extra turn after this one. Exile Part the Waterveil.
Awaken 6— (If you cast this spell for , also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

8 /10
$1.74
Planar Outburst

Planar Outburst

Sorcery

Destroy all nonland creatures.
Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

7.5 /10
$0.16
Bring to Light

Bring to Light

Sorcery

Converge — Search your library for a creature, instant, or sorcery card with mana value less than or equal to the number of colors of mana spent to cast this spell, exile that card, then shuffle. You may cast that card without paying its mana cost.

8.8 /10
$0.44
Ondu Rising

Ondu Rising

Sorcery

Whenever a creature attacks this turn, it gains lifelink until end of turn.
Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

2.7 /10
$0.05
Turn Against

Turn Against

Instant

Devoid (This card has no color.)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

2.6 /10
$0.08
Rising Miasma

Rising Miasma

Sorcery

All creatures get -2/-2 until end of turn.
Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

1.3 /10
$0.03
March from the Tomb

March from the Tomb

Sorcery

Return any number of target Ally creature cards with total mana value 8 or less from your graveyard to the battlefield.

5.1 /10
$0.11
Ugins Insight

Ugin's Insight

Sorcery

Scry X, where X is the highest mana value among permanents you control, then draw three cards.

7.4 /10
$0.18
Nissas Renewal

Nissa's Renewal

Sorcery

Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle. You gain 7 life.

8.2 /10
$0.12
Processor Assault

Processor Assault

Sorcery

Devoid (This card has no color.)
As an additional cost to cast this spell, put a card an opponent owns from exile into that player's graveyard.
Processor Assault deals 5 damage to target creature.

1.6 /10
$0.05
Touch of the Void

Touch of the Void

Sorcery

Devoid (This card has no color.)
Touch of the Void deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.

1.9 /10
$0.05
Clutch of Currents

Clutch of Currents

Sorcery

Return target creature to its owner's hand.
Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

4 /10
$0.04
Crumble to Dust

Crumble to Dust

Sorcery

Devoid (This card has no color.)
Exile target nonbasic land. Search its controller's graveyard, hand, and library for any number of cards with the same name as that land and exile them. Then that player shuffles.

0.9 /10
$0.15
Roil Spout

Roil Spout

Sorcery

Put target creature on top of its owner's library.
Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

2.8 /10
$0.03
Rush of Ice

Rush of Ice

Sorcery

Tap target creature. It doesn't untap during its controller's next untap step.
Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

3.3 /10
$0.05
Boiling Earth

Boiling Earth

Sorcery

Boiling Earth deals 1 damage to each creature your opponents control.
Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

6.5 /10
$0.08

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