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Kor Entanglers (Battle for Zendikar)

Kor Entanglers

Battle for Zendikar — uncommon

Creature — Kor Soldier Ally

Sets Kor Entanglers has been printed in:

Kor Entanglers (Battle for Zendikar)

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Rating:

3.6/10

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Cards like Kor Entanglers in Battle for Zendikar:

Hero of Goma Fada

Hero of Goma Fada

Creature — Human Knight Ally (4/3)

Rally — Whenever Hero of Goma Fada or another Ally enters the battlefield under your control, creatures you control gain indestructible until end of turn.

5.7 /10
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Grovetender Druids

Grovetender Druids

Creature — Elf Druid Ally (3/3)

Rally — Whenever Grovetender Druids or another Ally enters the battlefield under your control, you may pay . If you do, create a 1/1 green Plant creature token.

2.1 /10
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Resolute Blademaster

Resolute Blademaster

Creature — Human Soldier Ally (2/2)

Rally — Whenever Resolute Blademaster or another Ally enters the battlefield under your control, creatures you control gain double strike until end of turn.

5.7 /10
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Guardian of Tazeem

Guardian of Tazeem

Creature — Sphinx (4/5)

Flying
Landfall — Whenever a land enters the battlefield under your control, tap target creature an opponent controls. If that land is an Island, that creature doesn't untap during its controller's next untap step.

6.6 /10
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Munda Ambush Leader

Munda, Ambush Leader

Legendary Creature — Kor Ally (3/4)

Haste
Rally — Whenever Munda, Ambush Leader or another Ally enters the battlefield under your control, you may look at the top four cards of your library. If you do, reveal any number of Ally cards from among them, then put those cards on top of your library in any order and the rest on the bottom in any order.

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Chasm Guide

Chasm Guide

Creature — Goblin Scout Ally (3/2)

Rally — Whenever Chasm Guide or another Ally enters the battlefield under your control, creatures you control gain haste until end of turn.

5.4 /10
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Kor Bladewhirl

Kor Bladewhirl

Creature — Kor Soldier Ally (2/2)

Rally — Whenever Kor Bladewhirl or another Ally enters the battlefield under your control, creatures you control gain first strike until end of turn.

5 /10
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Lantern Scout

Lantern Scout

Creature — Human Scout Ally (3/2)

Rally — Whenever Lantern Scout or another Ally enters the battlefield under your control, creatures you control gain lifelink until end of turn.

5.4 /10
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Makindi Patrol

Makindi Patrol

Creature — Human Knight Ally (2/3)

Rally — Whenever Makindi Patrol or another Ally enters the battlefield under your control, creatures you control gain vigilance until end of turn.

4.9 /10
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Ondu Champion

Ondu Champion

Creature — Minotaur Warrior Ally (4/3)

Rally — Whenever Ondu Champion or another Ally enters the battlefield under your control, creatures you control gain trample until end of turn.

5.2 /10
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Tajuru Beastmaster

Tajuru Beastmaster

Creature — Elf Warrior Ally (5/5)

Rally — Whenever Tajuru Beastmaster or another Ally enters the battlefield under your control, creatures you control get +1/+1 until end of turn.

2.4 /10
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Tajuru Warcaller

Tajuru Warcaller

Creature — Elf Warrior Ally (2/1)

Rally — Whenever Tajuru Warcaller or another Ally enters the battlefield under your control, creatures you control get +2/+2 until end of turn.

4.8 /10
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Ondu Greathorn

Ondu Greathorn

Creature — Beast (2/3)

First strike
Landfall — Whenever a land enters the battlefield under your control, Ondu Greathorn gets +2/+2 until end of turn.

1.5 /10
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Angel of Renewal

Angel of Renewal

Creature — Angel Ally (4/4)

Flying
When Angel of Renewal enters the battlefield, you gain 1 life for each creature you control.

4.7 /10
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Courier Griffin

Courier Griffin

Creature — Griffin (2/3)

Flying
When Courier Griffin enters the battlefield, you gain 2 life.

3.4 /10
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Felidar Sovereign

Felidar Sovereign

Creature — Cat Beast (4/6)

Vigilance, lifelink
At the beginning of your upkeep, if you have 40 or more life, you win the game.

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Ghostly Sentinel

Ghostly Sentinel

Creature — Kor Spirit (3/3)

Flying, vigilance

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Noyan Dar Roil Shaper

Noyan Dar, Roil Shaper

Legendary Creature — Merfolk Ally (4/4)

Whenever you cast an instant or sorcery spell, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.

5.1 /10
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Angelic Captain

Angelic Captain

Creature — Angel Ally (4/3)

Flying
Whenever Angelic Captain attacks, it gets +1/+1 until end of turn for each other attacking Ally.

4.1 /10
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Firemantle Mage

Firemantle Mage

Creature — Human Shaman Ally (2/2)

Rally — Whenever Firemantle Mage or another Ally enters the battlefield under your control, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)

5.2 /10
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