Retreat to Emeria
Battle for Zendikar — uncommon
Enchantment
Retreat to Emeria rulings:
There are no rulings for Retreat to Emeria.
Battle for Zendikar — uncommon
Enchantment
Retreat to Emeria rulings:
There are no rulings for Retreat to Emeria.
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Landfall — Whenever a land enters the battlefield under your control, choose one —
• Create a 2/2 white Cat Beast creature token.
• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
Legendary Creature — Human Warrior (2/3)
Other creatures you control get +1/+1.
Landfall — Whenever a land enters the battlefield under your control, create a 1/1 white Human Warrior creature token.
Creature — Mouse (1/2)
Landfall — Whenever a land enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
Creature — Vampire (3/4)
Flying
Landfall — Whenever a land enters the battlefield under your control, other creatures you control get +1/+0 until end of turn. If that land is a Swamp, those creatures get +2/+0 until end of turn instead.
Instant
Choose one —
• Create two 1/1 colorless Soldier artifact creature tokens.
• Creatures you control get +2/+0 until end of turn.
Creature — Dragon (5/4)
Flying
Landfall — Whenever a land enters the battlefield under your control, create a 0/2 red Dragon Egg creature token with defender and "When this creature dies, create a 2/2 red Dragon creature token with flying and ': This creature gets +1/+0 until end of turn.'"
Creature — Elemental (4/3)
Trample
Land creatures you control have trample.
Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.
Creature — Elemental (4/4)
Vigilance
Land creatures you control have vigilance.
Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.
Legendary Creature — Elf Scout // Legendary Planeswalker — N (2/2)
When Nissa, Vastwood Seer enters the battlefield, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle.
Whenever a land enters the battlefield under your control, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner's control.
Nissa, Sage Animist
+1: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.
?2: Create Ashaya, the Awoken World, a legendary 4/4 green Elemental creature token.
?7: Untap up to six target lands. They become 6/6 Elemental creatures. They're still lands.
Legendary Creature — Elf Spirit (3/3)
At the beginning of combat on your turn, up to one target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is Obuun's power. It's still a land.
Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature.
Creature — Kraken (7/7)
Return a land you control to its owner's hand: Untap Trench Behemoth. It gains hexproof until end of turn.
Landfall — Whenever a land enters the battlefield under your control, target creature an opponent controls attacks during its controller's next combat phase if able.
Artifact — Equipment
Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Legendary Planeswalker — Nissa
Landfall — Whenever a land enters the battlefield under your control, put a loyalty counter on Nissa of Shadowed Boughs.
+1: Untap target land you control. You may have it become a 3/3 Elemental creature with haste and menace until end of turn. It's still a land.
?5: You may put a creature card with mana value less than or equal to the number of lands you control onto the battlefield from your hand or graveyard with two +1/+1 counters on it.
Legendary Creature — Elemental (5/5)
Landfall — Whenever a land enters the battlefield under your control, create a 5/5 red and green Elemental creature token.
Whenever Omnath, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to any target.
Creature — Human Cleric (1/1)
Haunt (When this creature dies, exile it haunting target creature.)
When Orzhov Pontiff enters the battlefield or the creature it haunts dies, choose one —
• Creatures you control get +1/+1 until end of turn.
• Creatures you don't control get -1/-1 until end of turn.
Legendary Creature — Elemental (5/5)
When Phylath, World Sculptor enters the battlefield, create a 0/1 green Plant creature token for each basic land you control.
Landfall — Whenever a land enters the battlefield under your control, put four +1/+1 counters on target Plant you control.
Enchantment
Whenever you cast a creature spell, create a 3/3 green Beast creature token.
Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control.
Landfall — Whenever a land enters the battlefield under your control, you gain 3 life.
Enchantment
Landfall — Whenever a land enters the battlefield under your control, choose one —
• Target creature gets +1/+0 and gains deathtouch until end of turn.
• Each opponent loses 1 life and you gain 1 life.
Enchantment
Landfall — Whenever a land enters the battlefield under your control, choose one —
• Target creature gets +2/+0 until end of turn.
• Target creature can't block this turn.
Artifact — Equipment
When Skyclave Pick-Axe enters the battlefield, attach it to target creature you control.
Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.
Equip
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