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Retreat to Hagra (Battle for Zendikar)

Retreat to Hagra

Battle for Zendikar — uncommon

Enchantment

Sets Retreat to Hagra has been printed in:

Retreat to Hagra (Battle for Zendikar)

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Rating:

9.2/10

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Cards like Retreat to Hagra in Battle for Zendikar:

Retreat to Kazandu

Retreat to Kazandu

Enchantment

Landfall — Whenever a land enters the battlefield under your control, choose one —
• Put a +1/+1 counter on target creature.
• You gain 2 life.

9.3 /10
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Retreat to Valakut

Retreat to Valakut

Enchantment

Landfall — Whenever a land enters the battlefield under your control, choose one —
• Target creature gets +2/+0 until end of turn.
• Target creature can't block this turn.

5 /10
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Retreat to Emeria

Retreat to Emeria

Enchantment

Landfall — Whenever a land enters the battlefield under your control, choose one —
• Create a 1/1 white Kor Ally creature token.
• Creatures you control get +1/+1 until end of turn.

8.3 /10
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Retreat to Coralhelm

Retreat to Coralhelm

Enchantment

Landfall — Whenever a land enters the battlefield under your control, choose one —
• You may tap or untap target creature.
• Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

9.5 /10
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Nirkana Assassin

Nirkana Assassin

Creature — Vampire Assassin Ally (2/3)

Whenever you gain life, Nirkana Assassin gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

2.7 /10
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Kalastria Healer

Kalastria Healer

Creature — Vampire Cleric Ally (1/2)

Rally — Whenever Kalastria Healer or another Ally enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.

5.9 /10
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Zulaport Cutthroat

Zulaport Cutthroat

Creature — Human Rogue Ally (1/1)

Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life.

9.9 /10
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Stasis Snare

Stasis Snare

Enchantment

Flash (You may cast this spell any time you could cast an instant.)
When Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield. (That creature returns under its owner's control.)

6.3 /10
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Vampiric Rites

Vampiric Rites

Enchantment

, Sacrifice a creature: You gain 1 life and draw a card.

9.5 /10
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Geyserfield Stalker

Geyserfield Stalker

Creature — Elemental (3/2)

Menace (This creature can't be blocked except by two or more creatures.)
Landfall — Whenever a land enters the battlefield under your control, Geyserfield Stalker gets +2/+2 until end of turn.

2 /10
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Malakir Familiar

Malakir Familiar

Creature — Bat (2/1)

Flying, deathtouch
Whenever you gain life, Malakir Familiar gets +1/+1 until end of turn.

3.5 /10
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Quarantine Field

Quarantine Field

Enchantment

Quarantine Field enters the battlefield with X isolation counters on it.
When Quarantine Field enters the battlefield, for each isolation counter on it, exile up to one target nonland permanent an opponent controls until Quarantine Field leaves the battlefield.

5.4 /10
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Belligerent Whiptail

Belligerent Whiptail

Creature — Wurm (4/2)

Landfall — Whenever a land enters the battlefield under your control, Belligerent Whiptail gains first strike until end of turn.

1.4 /10
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Grove Rumbler

Grove Rumbler

Creature — Elemental (3/3)

Trample
Landfall — Whenever a land enters the battlefield under your control, Grove Rumbler gets +2/+2 until end of turn.

3.8 /10
$0.08
Makindi Sliderunner

Makindi Sliderunner

Creature — Beast (2/1)

Trample
Landfall — Whenever a land enters the battlefield under your control, Makindi Sliderunner gets +1/+1 until end of turn.

2.1 /10
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Ondu Greathorn

Ondu Greathorn

Creature — Beast (2/3)

First strike
Landfall — Whenever a land enters the battlefield under your control, Ondu Greathorn gets +2/+2 until end of turn.

1.5 /10
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Snapping Gnarlid

Snapping Gnarlid

Creature — Beast (2/2)

Landfall — Whenever a land enters the battlefield under your control, Snapping Gnarlid gets +1/+1 until end of turn.

2.3 /10
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Valakut Predator

Valakut Predator

Creature — Elemental (2/2)

Landfall — Whenever a land enters the battlefield under your control, Valakut Predator gets +2/+2 until end of turn.

2.5 /10
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Guul Draz Overseer

Guul Draz Overseer

Creature — Vampire (3/4)

Flying
Landfall — Whenever a land enters the battlefield under your control, other creatures you control get +1/+0 until end of turn. If that land is a Swamp, those creatures get +2/+0 until end of turn instead.

4.1 /10
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Dampening Pulse

Dampening Pulse

Enchantment

Creatures your opponents control get -1/-0.

1.9 /10
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