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Retreat to Kazandu (Battle for Zendikar)

Retreat to Kazandu

Battle for Zendikar — uncommon

Enchantment

Retreat to Kazandu (Battle for Zendikar)

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Rating:

9.29/10

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Retreat to Hagra

Retreat to Hagra

Enchantment

Landfall — Whenever a land enters the battlefield under your control, choose one —
• Target creature gets +1/+0 and gains deathtouch until end of turn.
• Each opponent loses 1 life and you gain 1 life.

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Retreat to Coralhelm

Retreat to Coralhelm

Enchantment

Landfall — Whenever a land enters the battlefield under your control, choose one —
• You may tap or untap target creature.
• Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

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Retreat to Valakut

Retreat to Valakut

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Landfall — Whenever a land enters the battlefield under your control, choose one —
• Target creature gets +2/+0 until end of turn.
• Target creature can't block this turn.

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Retreat to Emeria

Retreat to Emeria

Enchantment

Landfall — Whenever a land enters the battlefield under your control, choose one —
• Create a 1/1 white Kor Ally creature token.
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Undergrowth Champion

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Creature — Elemental (2/2)

If damage would be dealt to Undergrowth Champion while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from Undergrowth Champion.
Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Undergrowth Champion.

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Murasa Ranger

Murasa Ranger

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Landfall — Whenever a land enters the battlefield under your control, you may pay . If you do, put two +1/+1 counters on Murasa Ranger.

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Snapping Gnarlid

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Landfall — Whenever a land enters the battlefield under your control, Snapping Gnarlid gets +1/+1 until end of turn.

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Quarantine Field

Quarantine Field

Enchantment

Quarantine Field enters the battlefield with X isolation counters on it.
When Quarantine Field enters the battlefield, for each isolation counter on it, exile up to one target nonland permanent an opponent controls until Quarantine Field leaves the battlefield.

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Stasis Snare

Stasis Snare

Enchantment

Flash (You may cast this spell any time you could cast an instant.)
When Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield. (That creature returns under its owner's control.)

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Grove Rumbler

Grove Rumbler

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Trample
Landfall — Whenever a land enters the battlefield under your control, Grove Rumbler gets +2/+2 until end of turn.

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OranRief Hydra

Oran-Rief Hydra

Creature — Hydra (5/5)

Trample
Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead.

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Jaddi Offshoot

Jaddi Offshoot

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Landfall — Whenever a land enters the battlefield under your control, you gain 1 life.

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Angelic Gift

Angelic Gift

Enchantment — Aura

Enchant creature
When Angelic Gift enters the battlefield, draw a card.
Enchanted creature has flying.

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Dampening Pulse

Dampening Pulse

Enchantment

Creatures your opponents control get -1/-0.

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Akoum Stonewaker

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Creature — Human Shaman (2/1)

Landfall — Whenever a land enters the battlefield under your control, you may pay . If you do, create a 3/1 red Elemental creature token with trample and haste. Exile that token at the beginning of the next end step.

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Belligerent Whiptail

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Landfall — Whenever a land enters the battlefield under your control, Belligerent Whiptail gains first strike until end of turn.

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Devoid (This card has no color.)
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Rot Shambler

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Landfall — Whenever a land enters the battlefield under your control, Tunneling Geopede deals 1 damage to each opponent.

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Akoum Firebird

Akoum Firebird

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Flying, haste
Akoum Firebird attacks each combat if able.
Landfall — Whenever a land enters the battlefield under your control, you may pay . If you do, return Akoum Firebird from your graveyard to the battlefield.

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