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Rising Miasma (Battle for Zendikar)

Rising Miasma

Battle for Zendikar — Uncommon

Sorcery

Rising Miasma is legal in the following formats:

Standard
Modern
Legacy
Vintage
Highlander
French Commander
Modern Duel Commander
Commander

Rising Miasma (Battle for Zendikar)
Price: PaperMTGO

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$0.20

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Rating:

4.79/10

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Cards like Rising Miasma in Standard format:

Yahenni s Expertise

Yahenni's Expertise

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All creatures get -3/-3 until end of turn.

You may cast a card with converted mana cost 3 or less from your hand without paying its mana cost.

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--
Biting Rain

Biting Rain

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All creatures get -2/-2 until end of turn.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

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Rags    Riches
//

Rags // Riches

Sorcery // Sorcery

All creatures get -2/-2 until end of turn.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each opponent chooses a creature he or she controls. You gain control of those creatures.

5.5 /10
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Flaying Tendrils

Flaying Tendrils

Sorcery

Devoid (This card has no color.)

All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead.

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Ruthless Disposal

Ruthless Disposal

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As an additional cost to cast Ruthless Disposal, discard a card and sacrifice a creature.

Two target creatures each get -13/-13 until end of turn.

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Demon s Grasp

Demon's Grasp

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Target creature gets -5/-5 until end of turn.

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--
Hazardous Conditions

Hazardous Conditions

Sorcery

Creatures with no counters on them get -2/-2 until end of turn.

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Dutiful Return

Dutiful Return

Sorcery

Return up to two target creature cards from your graveyard to your hand.

0.1 /10
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Eliminate the Competition

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Sorcery

As an additional cost to cast Eliminate the Competition, sacrifice X creatures.

Destroy X target creatures.

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Ruinous Path

Ruinous Path

Sorcery

Destroy target creature or planeswalker.

Awaken 4 (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

8.5 /10
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Fortuitous Find

Fortuitous Find

Sorcery

Choose one or both

Return target artifact card from your graveyard to your hand.

Return target creature card from your graveyard to your hand.

0 /10
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Wander in Death

Wander in Death

Sorcery

Return up to two target creature cards from your graveyard to your hand.

Cycling (, Discard this card: Draw a card.)

0.1 /10
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Mire s Malice

Mire's Malice

Sorcery

Target opponent discards two cards.

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0.2 /10
--
Daring Demolition

Daring Demolition

Sorcery

Destroy target creature or Vehicle.

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Painful Lesson

Painful Lesson

Sorcery

Target player draws two cards and loses 2 life.

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Mind Rot

Mind Rot

Sorcery

Target player discards two cards.

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Prying Questions

Prying Questions

Sorcery

Target opponent loses 3 life and puts a card from his or her hand on top of his or her library.

4.5 /10
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Remorseless Punishment

Remorseless Punishment

Sorcery

Target opponent loses 5 life unless that player discards two cards or sacrifices a creature or planeswalker. Repeat this process once.

5.9 /10
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Live Fast

Live Fast

Sorcery

You draw two cards, lose 2 life, and get (two energy counters).

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Lost Legacy

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Sorcery

Choose a nonartifact, nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles his or her library, then draws a card for each card exiled from hand this way.

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