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Rolling Thunder (Battle for Zendikar)

Rolling Thunder

Battle for Zendikar — uncommon

Sorcery

Rolling Thunder (Battle for Zendikar)

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Rating:

6.55/10

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Cards like Rolling Thunder in Battle for Zendikar:

Boiling Earth

Boiling Earth

Sorcery

Boiling Earth deals 1 damage to each creature your opponents control.
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6.5 /10
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Radiant Flames

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Sorcery

Converge — Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast this spell.

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Processor Assault

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Sorcery

Devoid (This card has no color.)
As an additional cost to cast this spell, put a card an opponent owns from exile into that player's graveyard.
Processor Assault deals 5 damage to target creature.

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Seek the Wilds

Seek the Wilds

Sorcery

Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

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Transgress the Mind

Transgress the Mind

Sorcery

Devoid (This card has no color.)
Target player reveals their hand. You choose a card from it with mana value 3 or greater and exile that card.

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Earthen Arms

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Put two +1/+1 counters on target permanent.
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Ondu Rising

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Sorcery

Whenever a creature attacks this turn, it gains lifelink until end of turn.
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Sylvan Scrying

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Sorcery

Search your library for a land card, reveal it, put it into your hand, then shuffle.

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Sure Strike

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Target creature gets +3/+0 and gains first strike until end of turn.

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Touch of the Void

Touch of the Void

Sorcery

Devoid (This card has no color.)
Touch of the Void deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.

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Crumble to Dust

Crumble to Dust

Sorcery

Devoid (This card has no color.)
Exile target nonbasic land. Search its controller's graveyard, hand, and library for any number of cards with the same name as that land and exile them. Then that player shuffles.

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Gruesome Slaughter

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Sorcery

Until end of turn, colorless creatures you control gain ": This creature deals damage equal to its power to target creature."

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Return any number of target Ally creature cards with total mana value 8 or less from your graveyard to the battlefield.

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Sorcery

Devoid (This card has no color.)
Serpentine Spike deals 2 damage to target creature, 3 damage to another target creature, and 4 damage to a third target creature. If a creature dealt damage this way would die this turn, exile it instead.

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Brilliant Spectrum

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Converge — Draw X cards, where X is the number of colors of mana spent to cast this spell. Then discard two cards.

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Bring to Light

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Converge — Search your library for a creature, instant, or sorcery card with mana value less than or equal to the number of colors of mana spent to cast this spell, exile that card, then shuffle. You may cast that card without paying its mana cost.

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Converge — Gain control of target creature if its power is less than or equal to the number of colors of mana spent to cast this spell.

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Converge — You draw X cards and you lose X life, where X is the number of colors of mana spent to cast this spell.

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Scry X, where X is the highest mana value among permanents you control, then draw three cards.

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As an additional cost to cast this spell, sacrifice a creature.
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