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Seek the Wilds (Battle for Zendikar)

Seek the Wilds

Battle for Zendikar — Common

Sorcery

Seek the Wilds is legal in the following formats:

Standard
Modern
Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Modern Duel Commander
Commander
Pauper

Seek the Wilds (Battle for Zendikar)
Price: PaperMTGO

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$0.14

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Rating:

5.82/10

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Cards like Seek the Wilds in Standard format:

Foul Emissary

Foul Emissary

Creature Human Horror (1/1)

When Foul Emissary enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

When you sacrifice Foul Emissary while casting a spell with emerge, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield.

6.8 /10
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Glint Nest Crane

Glint-Nest Crane

Creature Bird (1/3)

Flying

When Glint-Nest Crane enters the battlefield, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

6.4 /10
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Duskwatch Recruiter

Duskwatch Recruiter

Creature Human Warrior Werewolf (2/2)

: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter.

9.5 /10
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Sylvan Scrying

Sylvan Scrying

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Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.

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Fork in the Road

Fork in the Road

Sorcery

Search your library for up to two basic land cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle your library.

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Dubious Challenge

Dubious Challenge

Sorcery

Look at the top ten cards of your library, exile up to two creature cards from among them, then shuffle your library. Target opponent may choose one of the exiled cards and put it onto the battlefield under his or her control. Put the rest onto the battlefield under your control.

5.9 /10
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Traverse the Ulvenwald

Traverse the Ulvenwald

Sorcery

Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

Delirium If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle your library.

7.6 /10
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Contingency Plan

Contingency Plan

Sorcery

Look at the top five cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.

6.7 /10
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Oath of Nissa

Oath of Nissa

Legendary Enchantment

When Oath of Nissa enters the battlefield, look at the top three cards of your library. You may reveal a creature, land, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

You may spend mana as though it were mana of any color to cast planeswalker spells.

8.1 /10
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Verdant Crescendo

Verdant Crescendo

Sorcery

Search your library for a basic land card and put it onto the battlefield tapped. Search your library and graveyard for a card named Nissa, Nature's Artisan, reveal it, and put it into your hand. Then shuffle your library.

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Attune with Aether

Attune with Aether

Sorcery

Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. You get (two energy counters).

6.5 /10
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Stoneforge Acolyte

Stoneforge Acolyte

Creature Kor Artificer Ally (1/2)

Cohort , Tap an untapped Ally you control: Look at the top four cards of your library. You may reveal an Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

7.5 /10
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Deploy the Gatewatch

Deploy the Gatewatch

Sorcery

Look at the top seven cards of your library. Put up to two planeswalker cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

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Courageous Outrider

Courageous Outrider

Creature Human Scout (3/4)

When Courageous Outrider enters the battlefield, look at the top four cards of your library. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

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Earthen Arms

Earthen Arms

Sorcery

Put two +1/+1 counters on target permanent.

Awaken 4 (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

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Nagging Thoughts

Nagging Thoughts

Sorcery

Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

6.5 /10
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Nature s Way

Nature's Way

Sorcery

Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.

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Open the Armory

Open the Armory

Sorcery

Search your library for an Aura or Equipment card, reveal it, and put it into your hand. Then shuffle your library.

7.8 /10
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Larger Than Life

Larger Than Life

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Target creature gets +4/+4 and gains trample until end of turn.

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Rabid Bite

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Target creature you control deals damage equal to its power to target creature you don't control.

6.2 /10
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