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Seek the Wilds (Battle for Zendikar)

Seek the Wilds

Battle for Zendikar — common

Sorcery

Sets Seek the Wilds has been printed in:

Seek the Wilds (Battle for Zendikar)

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4.44/10

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Cards like Seek the Wilds in Battle for Zendikar:

Sylvan Scrying

Sylvan Scrying

Sorcery

Search your library for a land card, reveal it, put it into your hand, then shuffle.

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Earthen Arms

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Sorcery

Put two +1/+1 counters on target permanent.
Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

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Nissas Renewal

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Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle. You gain 7 life.

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Anticipate

Anticipate

Instant

Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

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Boiling Earth

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Sorcery

Boiling Earth deals 1 damage to each creature your opponents control.
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6.5 /10
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Ondu Rising

Ondu Rising

Sorcery

Whenever a creature attacks this turn, it gains lifelink until end of turn.
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Processor Assault

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Sorcery

Devoid (This card has no color.)
As an additional cost to cast this spell, put a card an opponent owns from exile into that player's graveyard.
Processor Assault deals 5 damage to target creature.

1.6 /10
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Transgress the Mind

Transgress the Mind

Sorcery

Devoid (This card has no color.)
Target player reveals their hand. You choose a card from it with mana value 3 or greater and exile that card.

2.8 /10
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Rolling Thunder

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Sorcery

Rolling Thunder deals X damage divided as you choose among any number of targets.

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Reclaiming Vines

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Sorcery

Destroy target artifact, enchantment, or land.

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Swell of Growth

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Instant

Target creature gets +2/+2 until end of turn. You may put a land card from your hand onto the battlefield.

5.2 /10
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Bring to Light

Bring to Light

Sorcery

Converge — Search your library for a creature, instant, or sorcery card with mana value less than or equal to the number of colors of mana spent to cast this spell, exile that card, then shuffle. You may cast that card without paying its mana cost.

8.8 /10
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Crumble to Dust

Crumble to Dust

Sorcery

Devoid (This card has no color.)
Exile target nonbasic land. Search its controller's graveyard, hand, and library for any number of cards with the same name as that land and exile them. Then that player shuffles.

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Plummet

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Destroy target creature with flying.

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Roil Spout

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Put target creature on top of its owner's library.
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2.8 /10
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Coastal Discovery

Coastal Discovery

Sorcery

Draw two cards.
Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

3.5 /10
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Dutiful Return

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Sorcery

Return up to two target creature cards from your graveyard to your hand.

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March from the Tomb

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Return any number of target Ally creature cards with total mana value 8 or less from your graveyard to the battlefield.

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Sorcery

Return target creature to its owner's hand.
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Mires Malice

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Sorcery

Target opponent discards two cards.
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