Advanced card search Random card
Serpentine Spike (Battle for Zendikar)

Serpentine Spike

Battle for Zendikar — rare

Sorcery

Devoid (This card has no color.)
Serpentine Spike deals 2 damage to target creature, 3 damage to another target creature, and 4 damage to a third target creature. If a creature dealt damage this way would die this turn, exile it instead.

Serpentine Spike (Battle for Zendikar)

TCGPlayer low price:

$0.11

Buy now! ▶

Loading price data
Loading

Rating:

2.01/10

Rate This:

Cards similar to Serpentine Spike:

Touch of the Void

Touch of the Void

Sorcery

Devoid (This card has no color.)
Touch of the Void deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.

1.9 /10
$0.04
Demonfire

Demonfire

Sorcery

Demonfire deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Hellbent — If you have no cards in hand, this spell can't be countered and the damage can't be prevented.

5.2 /10
$0.04
Incendiary Flow

Incendiary Flow

Sorcery

Incendiary Flow deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.

4.2 /10
$0.05
Pillar of Flame

Pillar of Flame

Sorcery

Pillar of Flame deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.

4.3 /10
$0.03
Red Suns Zenith

Red Sun's Zenith

Sorcery

Red Sun's Zenith deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead. Shuffle Red Sun's Zenith into its owner's library.

7.1 /10
$0.48
Anger of the Gods

Anger of the Gods

Sorcery

Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.

8.5 /10
$0.57
Crush the Weak

Crush the Weak

Sorcery

Crush the Weak deals 2 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

5.2 /10
$0.03
Draconic Intervention

Draconic Intervention

Sorcery

As an additional cost to cast this spell, exile an instant or sorcery card from your graveyard.
Draconic Intervention deals X damage to each non-Dragon creature, where X is the exiled card's mana value. If a creature dealt damage this way would die this turn, exile it instead.
Exile Draconic Intervention.

6.5 /10
$0.36
Yamabushis Storm

Yamabushi's Storm

Sorcery

Yamabushi's Storm deals 1 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.

1.8 /10
$0.13
Insult  Injury

Insult // Injury

Sorcery // Sorcery

Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead.

Injury

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Injury deals 2 damage to target creature and 2 damage to target player or planeswalker.

8.5 /10
--
Coward  Killer

Coward // Killer

Sorcery // Sorcery

Target creature can't block this turn and becomes a Coward in addition to its other types until end of turn.
Time travel.

Killer

Killer deals 3 damage to target creature and each other creature that shares a creature type with it.

5 /10
$0.09
Gallifrey Falls  No More

Gallifrey Falls // No More

Instant // Instant

Gallifrey Falls deals 4 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
Fuse (You may cast one or both halves of this card from your hand.)

No More

Any number of target creatures you control phase out.
Fuse (You may cast one or both halves of this card from your hand.)

6.3 /10
$0.12
Kamahls Sledge

Kamahl's Sledge

Sorcery

Kamahl's Sledge deals 4 damage to target creature.
Threshold — If seven or more cards are in your graveyard, instead Kamahl's Sledge deals 4 damage to that creature and 4 damage to that creature's controller.

0.3 /10
$0.15
Fiery Finish

Fiery Finish

Sorcery

Fiery Finish deals 7 damage to target creature.

1.8 /10
$0.03
Liquid Fire

Liquid Fire

Sorcery

As an additional cost to cast this spell, choose a number between 0 and 5.
Liquid Fire deals X damage to target creature and 5 minus X damage to that creature's controller, where X is the chosen number.

0.2 /10
$0.09
Response  Resurgence

Response // Resurgence

Instant // Sorcery

Response deals 5 damage to target attacking or blocking creature.

Resurgence

Creatures you control gain first strike and vigilance until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase.

8.9 /10
$0.22
Amethyst Dragon  Explosive Crystal

Amethyst Dragon // Explosive Crystal

Creature — Dragon // Sorcery — Adventure (4/4)

Flying, haste

Explosive Crystal

Explosive Crystal deals 4 damage divided as you choose among any number of targets. (Then exile this card. You may cast the creature later from exile.)

6.6 /10
$0.11
Annihilating Fire

Annihilating Fire

Instant

Annihilating Fire deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.

3.7 /10
$0.05
Road  Ruin

Road // Ruin

Instant // Sorcery

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Ruin

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Ruin deals damage to target creature equal to the number of lands you control.

7.3 /10
$0.07
Yamabushis Flame

Yamabushi's Flame

Instant

Yamabushi's Flame deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.

0.7 /10
$0.19

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.