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Swarm Surge (Battle for Zendikar)

Swarm Surge

Battle for Zendikar — common

Sorcery

Sets Swarm Surge has been printed in:

Swarm Surge (Battle for Zendikar)

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Cards like Swarm Surge in Battle for Zendikar:

Gruesome Slaughter

Gruesome Slaughter

Sorcery

Until end of turn, colorless creatures you control gain ": This creature deals damage equal to its power to target creature."

7.6 /10
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Ondu Rising

Ondu Rising

Sorcery

Whenever a creature attacks this turn, it gains lifelink until end of turn.
Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

2.8 /10
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Rising Miasma

Rising Miasma

Sorcery

All creatures get -2/-2 until end of turn.
Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

1.3 /10
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Crumble to Dust

Crumble to Dust

Sorcery

Devoid (This card has no color.)
Exile target nonbasic land. Search its controller's graveyard, hand, and library for any number of cards with the same name as that land and exile them. Then that player shuffles.

1 /10
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Touch of the Void

Touch of the Void

Sorcery

Devoid (This card has no color.)
Touch of the Void deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.

1.9 /10
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Call the Scions

Call the Scions

Sorcery

Devoid (This card has no color.)
Create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add ."

5.4 /10
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Processor Assault

Processor Assault

Sorcery

Devoid (This card has no color.)
As an additional cost to cast this spell, put a card an opponent owns from exile into that player's graveyard.
Processor Assault deals 5 damage to target creature.

1.6 /10
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Transgress the Mind

Transgress the Mind

Sorcery

Devoid (This card has no color.)
Target player reveals their hand. You choose a card from it with mana value 3 or greater and exile that card.

2.8 /10
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Inspired Charge

Inspired Charge

Instant

Creatures you control get +2/+1 until end of turn.

4.5 /10
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Boiling Earth

Boiling Earth

Sorcery

Boiling Earth deals 1 damage to each creature your opponents control.
Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

6.5 /10
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Coastal Discovery

Coastal Discovery

Sorcery

Draw two cards.
Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

3.6 /10
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Earthen Arms

Earthen Arms

Sorcery

Put two +1/+1 counters on target permanent.
Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

3.7 /10
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Mires Malice

Mire's Malice

Sorcery

Target opponent discards two cards.
Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

1.3 /10
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Roil Spout

Roil Spout

Sorcery

Put target creature on top of its owner's library.
Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

2.8 /10
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Ruinous Path

Ruinous Path

Sorcery

Destroy target creature or planeswalker.
Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

5.8 /10
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Sheer Drop

Sheer Drop

Sorcery

Destroy target tapped creature.
Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

2.6 /10
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Dutiful Return

Dutiful Return

Sorcery

Return up to two target creature cards from your graveyard to your hand.

4.4 /10
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Reclaiming Vines

Reclaiming Vines

Sorcery

Destroy target artifact, enchantment, or land.

4.2 /10
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Rolling Thunder

Rolling Thunder

Sorcery

Rolling Thunder deals X damage divided as you choose among any number of targets.

6.6 /10
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Brilliant Spectrum

Brilliant Spectrum

Sorcery

Converge — Draw X cards, where X is the number of colors of mana spent to cast this spell. Then discard two cards.

1.9 /10
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