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Touch of the Void (Battle for Zendikar)

Touch of the Void

Battle for Zendikar — Common

Sorcery

Touch of the Void is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Modern Duel Commander
Commander
Pauper

Touch of the Void (Battle for Zendikar)
Price: PaperMTGO

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$0.14

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Insult    Injury
//

Insult // Injury

Sorcery // Sorcery

Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead.

//

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Injury deals 2 damage to target creature and 2 damage to target player.

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Repeating Barrage

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Repeating Barrage deals 3 damage to target creature or player.

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Firecannon Blast

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Firecannon Blast deals 3 damage to target creature.

Raid Firecannon Blast deals 6 damage to that creature instead if you attacked with a creature this turn.

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Cut    Ribbons
//

Cut // Ribbons

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Cut deals 4 damage to target creature.

//

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Each opponent loses X life.

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--
Struggle    Survive
//

Struggle // Survive

Instant // Sorcery

Struggle deals damage to target creature equal to the number of lands you control.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each player shuffles his or her graveyard into his or her library.

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Furious Reprisal

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--
Indomitable Creativity

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Sweltering Suns

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Cycling (, Discard this card: Draw a card.)

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Driven    Despair
//

Driven // Despair

Sorcery // Sorcery

Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, draw a card."

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, that player discards a card."

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Exile X target creature cards from your graveyard. For each card exiled this way, create a token that's a copy of that card, except it's a 4/4 black Zombie.

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Choose a nonartifact, nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles his or her library, then draws a card for each card exiled from hand this way.

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Look at the top ten cards of your library, exile up to two creature cards from among them, then shuffle your library. Target opponent may choose one of the exiled cards and put it onto the battlefield under his or her control. Put the rest onto the battlefield under your control.

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Onward    Victory
//

Onward // Victory

Instant // Sorcery

Target creature gets +X/+0 until end of turn, where X is its power.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature gains double strike until end of turn.

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