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Forked Branch Garami (Betrayers of Kamigawa)

Forked-Branch Garami

Betrayers of Kamigawa — Uncommon

Creature Spirit

Forked-Branch Garami is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Modern Duel Commander
Commander

Forked Branch Garami (Betrayers of Kamigawa)
Price: PaperMTGO

TCGPlayer avg. price:

$0.20

$0.07 $0.20 $1.17
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Cards like Forked-Branch Garami in Standard format:

Lifecraft Cavalry

Lifecraft Cavalry

Creature Elf Warrior (4/4)

Trample

Revolt Lifecraft Cavalry enters the battlefield with two +1/+1 counters on it if a permanent you controlled left the battlefield this turn.

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Sylvan Messenger

Sylvan Messenger

Creature Elf (2/2)

Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)

When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.

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Seed Guardian

Seed Guardian

Creature Elemental (3/4)

Reach

When Seed Guardian dies, put an X/X green Elemental creature token onto the battlefield, where X is the number of creature cards in your graveyard.

5.8 /10
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Woodland Wanderer

Woodland Wanderer

Creature Elemental (2/2)

Vigilance, trample

Converge Woodland Wanderer enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.

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Thornhide Wolves

Thornhide Wolves

Creature Wolf (4/5)

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Prized Unicorn

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Creature Unicorn (2/2)

All creatures able to block Prized Unicorn do so.

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Territorial Baloth

Territorial Baloth

Creature Beast (4/4)

Landfall Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn.

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Wild Wanderer

Wild Wanderer

Creature Elf Druid (3/2)

When Wild Wanderer enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

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Embodiment of Insight

Embodiment of Insight

Creature Elemental (4/4)

Vigilance

Land creatures you control have vigilance.

Landfall Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.

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Swift Spinner

Swift Spinner

Creature Spider (2/3)

Flash (You may cast this spell any time you could cast an instant.)

Reach (This creature can block creatures with flying.)

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Tajuru Pathwarden

Tajuru Pathwarden

Creature Elf Warrior Ally (5/4)

Vigilance, trample

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Canopy Gorger

Canopy Gorger

Creature Wurm (6/5)

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Tangleclaw Werewolf

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Creature Werewolf Horror (2/4)

Tangleclaw Werewolf can block an additional creature each combat.

: Transform Tangleclaw Werewolf.

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Conclave Naturalists

Conclave Naturalists

Creature Dryad (4/4)

When Conclave Naturalists enters the battlefield, you may destroy target artifact or enchantment.

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Ulvenwald Hydra

Ulvenwald Hydra

Creature Hydra (0/0)

Reach

Ulvenwald Hydra's power and toughness are each equal to the number of lands you control.

When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle your library.

8.1 /10
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Peema Outrider

Peema Outrider

Creature Elf Artificer (3/3)

Trample

Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

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Pack Guardian

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Creature Wolf Spirit (4/3)

Flash (You may cast this spell any time you could cast an instant.)

When Pack Guardian enters the battlefield, you may discard a land card. If you do, put a 2/2 green Wolf creature token onto the battlefield.

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Guardian of the Great Conduit

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Creature Elemental (2/4)

Reach (This creature can block creatures with flying.)

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Briarbridge Patrol

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Whenever Briarbridge Patrol deals damage to one or more creatures, investigate. (Put a colorless Clue artifact token onto the battlefield with ", Sacrifice this artifact: Draw a card.")

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Oran Rief Hydra

Oran-Rief Hydra

Creature Hydra (5/5)

Trample

Landfall Whenever a land enters the battlefield under your control, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead.

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