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Mirror Gallery (Betrayers of Kamigawa)

Mirror Gallery

Betrayers of Kamigawa — rare

Artifact

Sets Mirror Gallery has been printed in:

Mirror Gallery (Betrayers of Kamigawa)

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Rating:

7.08/10

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Cards like Mirror Gallery in Betrayers of Kamigawa:

Ornate Kanzashi

Ornate Kanzashi

Artifact

, : Target opponent exiles the top card of their library. You may play that card this turn.

2.5 /10
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That Which Was Taken

That Which Was Taken

Legendary Artifact

, : Put a divinity counter on target permanent other than That Which Was Taken.
Each permanent with a divinity counter on it has indestructible.

5.9 /10
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NekoTe

Neko-Te

Artifact — Equipment

Whenever equipped creature deals damage to a creature, tap that creature. That creature doesn't untap during its controller's untap step for as long as Neko-Te remains on the battlefield.
Whenever equipped creature deals damage to a player, that player loses 1 life.
Equip

5.2 /10
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Orb of Dreams

Orb of Dreams

Artifact

Permanents enter the battlefield tapped.

5.5 /10
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Ronin Warclub

Ronin Warclub

Artifact — Equipment

Equipped creature gets +2/+1.
Whenever a creature enters the battlefield under your control, attach Ronin Warclub to that creature.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

4.3 /10
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Slumbering Tora

Slumbering Tora

Artifact

, Discard a Spirit or Arcane card: Slumbering Tora becomes an X/X Cat artifact creature until end of turn, where X is the discarded card's mana value.

0.4 /10
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Baku Altar

Baku Altar

Artifact

Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Baku Altar.
, , Remove a ki counter from Baku Altar: Create a 1/1 colorless Spirit creature token.

4 /10
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Blinding Powder

Blinding Powder

Artifact — Equipment

Equipped creature has "Unattach Blinding Powder: Prevent all combat damage that would be dealt to this creature this turn."
Equip (: Attach to target creature you control. Equip only as a sorcery.)

4.3 /10
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Shuko

Shuko

Artifact — Equipment

Equipped creature gets +1/+0.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

6.4 /10
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Shuriken

Shuriken

Artifact — Equipment

Equipped creature has ", Unattach Shuriken: Shuriken deals 2 damage to target creature. That creature's controller gains control of Shuriken unless it was unattached from a Ninja."
Equip (: Attach to target creature you control. Equip only as a sorcery.)

2.9 /10
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Umezawas Jitte

Umezawa's Jitte

Legendary Artifact — Equipment

Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.
Remove a charge counter from Umezawa's Jitte: Choose one —
• Equipped creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
Equip

9.1 /10
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Genju of the Realm

Genju of the Realm

Legendary Enchantment — Aura

Enchant land
: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land.
When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand.

4.8 /10
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Iwamori of the Open Fist

Iwamori of the Open Fist

Legendary Creature — Human Monk (5/5)

Trample
When Iwamori of the Open Fist enters the battlefield, each opponent may put a legendary creature card from their hand onto the battlefield.

3 /10
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Lifespinner

Lifespinner

Creature — Spirit (3/3)

, Sacrifice three Spirits: Search your library for a legendary Spirit permanent card, put it onto the battlefield, then shuffle.

4.5 /10
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Chisei Heart of Oceans

Chisei, Heart of Oceans

Legendary Creature — Spirit (4/4)

Flying
At the beginning of your upkeep, sacrifice Chisei, Heart of Oceans unless you remove a counter from a permanent you control.

5.2 /10
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Clash of Realities

Clash of Realities

Enchantment

All Spirits have "When this permanent enters the battlefield, you may have it deal 3 damage to target non-Spirit creature."
Non-Spirit creatures have "When this creature enters the battlefield, you may have it deal 3 damage to target Spirit creature."

2.1 /10
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Day of Destiny

Day of Destiny

Legendary Enchantment

Legendary creatures you control get +2/+2.

8.4 /10
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Fumiko the Lowblood

Fumiko the Lowblood

Legendary Creature — Human Samurai (3/2)

Fumiko the Lowblood has bushido X, where X is the number of attacking creatures. (Whenever this creature blocks or becomes blocked, it gets +X/+X until end of turn.)
Creatures your opponents control attack each combat if able.

8.3 /10
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Higure the Still Wind

Higure, the Still Wind

Legendary Creature — Human Ninja (3/4)

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Higure, the Still Wind deals combat damage to a player, you may search your library for a Ninja card, reveal it, put it into your hand, then shuffle.
: Target Ninja creature can't be blocked this turn.

8.3 /10
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Hokori Dust Drinker

Hokori, Dust Drinker

Legendary Creature — Spirit (2/2)

Lands don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player untaps a land they control.

6.8 /10
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