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Fated Intervention (Born of the Gods)

Fated Intervention

Born of the Gods — rare

Instant

Sets Fated Intervention has been printed in:

Fated Intervention (Born of the Gods)

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2.61/10

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Cards like Fated Intervention in Born of the Gods:

Fated Conflagration

Fated Conflagration

Instant

Fated Conflagration deals 5 damage to target creature or planeswalker. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

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Sudden Storm

Sudden Storm

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Tap up to two target creatures. Those creatures don't untap during their controllers' next untap steps. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

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Aspect of Hydra

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Target creature gets +X/+X until end of turn, where X is your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.)

6.9 /10
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Lightning Volley

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Until end of turn, creatures you control gain ": This creature deals 1 damage to any target."

3.8 /10
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Mortals Resolve

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Target creature gets +1/+1 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

6.4 /10
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Unravel the Aether

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Choose target artifact or enchantment. Its owner shuffles it into their library.

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Fated Infatuation

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Create a token that's a copy of target creature you control. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

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Fated Retribution

Fated Retribution

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Destroy all creatures and planeswalkers. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

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Fated Return

Fated Return

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Put target creature card from a graveyard onto the battlefield under your control. It gains indestructible. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

7.1 /10
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Peregrination

Peregrination

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Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Shuffle, then scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

5.3 /10
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Mischief and Mayhem

Mischief and Mayhem

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Up to two target creatures each get +4/+4 until end of turn.

0.8 /10
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Hunters Prowess

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Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards."

8.4 /10
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Reap What Is Sown

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Put a +1/+1 counter on each of up to three target creatures.

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Glimpse the Sun God

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Tap X target creatures. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

5.7 /10
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Acolytes Reward

Acolyte's Reward

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Prevent the next X damage that would be dealt to target creature this turn, where X is your devotion to white. If damage is prevented this way, Acolyte's Reward deals that much damage to any target. (Each in the mana costs of permanents you control counts toward your devotion to white.)

3.5 /10
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Bile Blight

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Target creature and all other creatures with the same name as that creature get -3/-3 until end of turn.

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Crypsis

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Target creature you control gains protection from creatures your opponents control until end of turn. Untap it.

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Target creature gets -1/-1 until end of turn. If it's a Cyclops, destroy it.

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Fall of the Hammer

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Target creature you control deals damage equal to its power to another target creature.

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Mortals Ardor

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Target creature gets +1/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

4.1 /10
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