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Hunter s Prowess (Born of the Gods)

Hunter's Prowess

Born of the Gods — rare

Sorcery

Hunter s Prowess (Born of the Gods)

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8.43/10

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Cards like Hunter's Prowess in Born of the Gods:

Mischief and Mayhem

Mischief and Mayhem

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Up to two target creatures each get +4/+4 until end of turn.

0.8 /10
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Peregrination

Peregrination

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Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Shuffle, then scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

5.3 /10
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Pinnacle of Rage

Pinnacle of Rage

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Pinnacle of Rage deals 3 damage to each of two targets.

0.6 /10
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Culling Mark

Culling Mark

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Target creature blocks this turn if able.

0.9 /10
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Dawn to Dusk

Dawn to Dusk

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Choose one or both —
• Return target enchantment card from your graveyard to your hand.
• Destroy target enchantment.

4.8 /10
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Excoriate

Excoriate

Sorcery

Exile target tapped creature.

2 /10
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Gild

Gild

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Exile target creature. Create a Gold token. (It's an artifact with "Sacrifice this artifact: Add one mana of any color.")

4.7 /10
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Mortals Resolve

Mortal's Resolve

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Target creature gets +1/+1 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

6.4 /10
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Sanguimancy

Sanguimancy

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You draw X cards and you lose X life, where X is your devotion to black. (Each in the mana costs of permanents you control counts toward your devotion to black.)

4.2 /10
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Skyreaping

Skyreaping

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Skyreaping deals damage to each creature with flying equal to your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.)

2.7 /10
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Whelming Wave

Whelming Wave

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Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents.

9.4 /10
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Aspect of Hydra

Aspect of Hydra

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Target creature gets +X/+X until end of turn, where X is your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.)

6.9 /10
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Plea for Guidance

Plea for Guidance

Sorcery

Search your library for up to two enchantment cards, reveal them, put them into your hand, then shuffle.

7.7 /10
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Whims of the Fates

Whims of the Fates

Sorcery

Starting with you, each player separates all permanents they control into three piles. Then each player chooses one of their piles at random and sacrifices those permanents. (Piles can be empty.)

6.2 /10
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Drown in Sorrow

Drown in Sorrow

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All creatures get -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

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Fated Intervention

Fated Intervention

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Create two 3/3 green Centaur enchantment creature tokens. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

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Lightning Volley

Lightning Volley

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Until end of turn, creatures you control gain ": This creature deals 1 damage to any target."

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Bolt of Keranos

Bolt of Keranos

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Bolt of Keranos deals 3 damage to any target. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

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Asphyxiate

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Destroy target untapped creature.

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Divination

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Draw two cards.

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