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Rise to the Challenge (Born of the Gods)

Rise to the Challenge

Born of the Gods — common

Instant

Sets Rise to the Challenge has been printed in:

Rise to the Challenge (Born of the Gods)

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1.64/10

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Cards like Rise to the Challenge in Born of the Gods:

Searing Blood

Searing Blood

Instant

Searing Blood deals 2 damage to target creature. When that creature dies this turn, Searing Blood deals 3 damage to the creature's controller.

4.7 /10
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Fall of the Hammer

Fall of the Hammer

Instant

Target creature you control deals damage equal to its power to another target creature.

7.3 /10
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Mortals Resolve

Mortal's Resolve

Instant

Target creature gets +1/+1 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

6.5 /10
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Crypsis

Crypsis

Instant

Target creature you control gains protection from creatures your opponents control until end of turn. Untap it.

4.7 /10
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Bile Blight

Bile Blight

Instant

Target creature and all other creatures with the same name as that creature get -3/-3 until end of turn.

6.6 /10
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Lightning Volley

Lightning Volley

Instant

Until end of turn, creatures you control gain ": This creature deals 1 damage to any target."

3.8 /10
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Acolytes Reward

Acolyte's Reward

Instant

Prevent the next X damage that would be dealt to target creature this turn, where X is your devotion to white. If damage is prevented this way, Acolyte's Reward deals that much damage to any target. (Each in the mana costs of permanents you control counts toward your devotion to white.)

3.5 /10
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Fated Conflagration

Fated Conflagration

Instant

Fated Conflagration deals 5 damage to target creature or planeswalker. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

3 /10
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Mortals Ardor

Mortal's Ardor

Instant

Target creature gets +1/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

4.1 /10
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Nullify

Nullify

Instant

Counter target creature or Aura spell.

4.3 /10
$0.05
Aspect of Hydra

Aspect of Hydra

Instant

Target creature gets +X/+X until end of turn, where X is your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.)

6.9 /10
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Hold at Bay

Hold at Bay

Instant

Prevent the next 7 damage that would be dealt to any target this turn.

1.9 /10
$0.02
Thassas Rebuff

Thassa's Rebuff

Instant

Counter target spell unless its controller pays , where X is your devotion to blue. (Each in the mana costs of permanents you control counts toward your devotion to blue.)

5.7 /10
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Unravel the Aether

Unravel the Aether

Instant

Choose target artifact or enchantment. Its owner shuffles it into their library.

6.7 /10
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Eye Gouge

Eye Gouge

Instant

Target creature gets -1/-1 until end of turn. If it's a Cyclops, destroy it.

0.9 /10
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Necrobite

Necrobite

Instant

Target creature gains deathtouch until end of turn. Regenerate it. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat. Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)

3.7 /10
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Retraction Helix

Retraction Helix

Instant

Until end of turn, target creature gains ": Return target nonland permanent to its owner's hand."

5.8 /10
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Fated Return

Fated Return

Instant

Put target creature card from a graveyard onto the battlefield under your control. It gains indestructible. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

7.1 /10
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Scouring Sands

Scouring Sands

Sorcery

Scouring Sands deals 1 damage to each creature your opponents control. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

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Fated Infatuation

Fated Infatuation

Instant

Create a token that's a copy of target creature you control. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

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