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Dampen Thought (Champions of Kamigawa)

Dampen Thought

Champions of Kamigawa — Uncommon

Instant Arcane

Dampen Thought is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Modern Duel Commander
Commander

Dampen Thought (Champions of Kamigawa)
Price: PaperMTGO

TCGPlayer avg. price:

$0.20

$0.03 $0.20 $1.90
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Rating:

4.82/10

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Cards like Dampen Thought in Standard format:

Winds of Rebuke

Winds of Rebuke

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Return target nonland permanent to its owner's hand. Each player puts the top two cards of his or her library into his or her graveyard.

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Expel from Orazca

Expel from Orazca

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Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Return target nonland permanent to its owner's hand. If you have the city's blessing, you may put that permanent on top of its owner's library instead.

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Siren s Ruse

Siren's Ruse

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Exile target creature you control, then return that card to the battlefield under its owner's control. If a Pirate was exiled this way, draw a card.

5 /10
--
Censor

Censor

Instant

Counter target spell unless its controller pays .

Cycling (, Discard this card: Draw a card.)

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Jace s Defeat

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Counter target blue spell. If it was a Jace planeswalker spell, scry 2.

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Negate

Negate

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Counter target noncreature spell.

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Perilous Voyage

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Return target nonland permanent you don't control to its owner's hand. If its converted mana cost was 2 or less, scry 2.

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Pull from Tomorrow

Pull from Tomorrow

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Draw X cards, then discard a card.

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Revolutionary Rebuff

Revolutionary Rebuff

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Counter target nonartifact spell unless its controller pays .

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Essence Scatter

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Counter target creature spell.

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Dramatic Reversal

Dramatic Reversal

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Untap all nonland permanents you control.

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Consign    Oblivion
//

Consign // Oblivion

Instant // Sorcery

Return target nonland permanent to its owner's hand.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target opponent discards two cards.

5.4 /10
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Failure    Comply
//

Failure // Comply

Instant // Sorcery

Return target spell to its owner's hand.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Choose a card name. Until your next turn, your opponents can't cast spells with the chosen name.

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Supreme Will

Supreme Will

Instant

Choose one

Counter target spell unless its controller pays .

Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

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Compelling Argument

Compelling Argument

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Target player puts the top five cards of his or her library into his or her graveyard.

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Without Weakness

Without Weakness

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Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)

Cycling (, Discard this card: Draw a card.)

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Leave    Chance
//

Leave // Chance

Instant // Sorcery

Return any number of target permanents you own to your hand.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Discard any number of cards, then draw that many cards.

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Commit    Memory
//

Commit // Memory

Instant // Sorcery

Put target spell or nonland permanent into its owner's library second from the top.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

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Return to your hand all cards in your graveyard that you cycled or discarded this turn.

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