Frostwielder
Champions of Kamigawa — common
Creature — Human Shaman
Frostwielder rulings:
2004-12-01: Frostwielder must be on the battlefield when the creature would be put into a graveyard in order to exile it.
Champions of Kamigawa — common
Creature — Human Shaman
Frostwielder rulings:
2004-12-01: Frostwielder must be on the battlefield when the creature would be put into a graveyard in order to exile it.
TCGPlayer low price:
Buy now! ▶Legendary Creature — Human Shaman (4/4)
: Kumano, Master Yamabushi deals 1 damage to any target.
If a creature dealt damage by Kumano this turn would die, exile it instead.
Creature — Human Shaman (2/2)
: Incendiary Oracle gets +1/+0 until end of turn.
If a creature dealt damage by Incendiary Oracle this turn would die, exile it instead.
Enchantment — Aura
Flash
Enchant creature
If a creature dealt damage by enchanted creature this turn would die, exile it instead.
Creature — Human Shaman (3/3)
If a creature dealt damage by Kumano's Pupils this turn would die, exile it instead.
Instant
Annihilating Fire deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Sorcery
Demonfire deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Hellbent — If you have no cards in hand, this spell can't be countered and the damage can't be prevented.
Sorcery
Incendiary Flow deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Sorcery
Pillar of Flame deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Sorcery
Red Sun's Zenith deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead. Shuffle Red Sun's Zenith into its owner's library.
Sorcery
Devoid (This card has no color.)
Touch of the Void deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Instant
Yamabushi's Flame deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Sorcery
Burn from Within deals X damage to any target. If a creature is dealt damage this way, it loses indestructible until end of turn. If that creature would die this turn, exile it instead.
Instant
Carbonize deals 3 damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
Sorcery
Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
Instant
Kicker (You may pay an additional as you cast this spell.)
Scorching Lava deals 2 damage to any target. If this spell was kicked, that creature can't be regenerated this turn and if it would die this turn, exile it instead.
Instant // Land
Spikefield Hazard deals 1 damage to any target. If a permanent dealt damage this way would die this turn, exile it instead.
Spikefield Cave
Spikefield Cave enters the battlefield tapped.
: Add .
Legendary Creature — Time Lord Doctor (3/5)
Whenever one or more other permanents phase out and whenever one or more other cards are put into exile from anywhere, put a time counter on The War Doctor.
Whenever The War Doctor attacks, it deals damage equal to the number of time counters on it to any target. If a creature dealt damage this way would die this turn, exile it instead.
Instant
Eelectrocute deals 2 damage to any target.
You may cast Eelectrocute from your graveyard as long as you've rolled a 6 this turn. If you cast Eelectrocute this way and it would be put into your graveyard, exile it instead.
Instant // Instant
Gallifrey Falls deals 4 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
Fuse (You may cast one or both halves of this card from your hand.)
No More
Any number of target creatures you control phase out.
Fuse (You may cast one or both halves of this card from your hand.)
Sorcery
Devoid (This card has no color.)
Serpentine Spike deals 2 damage to target creature, 3 damage to another target creature, and 4 damage to a third target creature. If a creature dealt damage this way would die this turn, exile it instead.
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